SVG_Point_Angle 853 applications/testapps/svg2bifs/main.c SVG_Point_Angle *p; SVG_Point_Angle 895 applications/testapps/svg2bifs/main.c SVG_Point_Angle *p; SVG_Point_Angle 2245 src/laser/lsr_dec.c SVG_Point_Angle *p; SVG_Point_Angle 2275 src/laser/lsr_dec.c p = (SVG_Point_Angle*)gf_malloc(sizeof(SVG_Point_Angle)); SVG_Point_Angle 2336 src/laser/lsr_dec.c SVG_Point_Angle *p; SVG_Point_Angle 2375 src/laser/lsr_dec.c GF_SAFEALLOC(p, SVG_Point_Angle); SVG_Point_Angle 4520 src/laser/lsr_dec.c if (is_default) ((SVG_Point_Angle*)val)->angle = 0; SVG_Point_Angle 4525 src/laser/lsr_dec.c ((SVG_Point_Angle*)val)->angle = 0; SVG_Point_Angle 4528 src/laser/lsr_dec.c ((SVG_Point_Angle*)val)->angle = lsr_read_fixed_16_8(lsr, "rotate"); SVG_Point_Angle 4913 src/laser/lsr_dec.c SVG_Point_Angle matrix_tmp_rot; SVG_Point_Angle 4959 src/laser/lsr_dec.c SVG_Point_Angle rotate; SVG_Point_Angle 1718 src/laser/lsr_enc.c SVG_Point_Angle *pt; SVG_Point_Angle 1719 src/laser/lsr_enc.c while ((pt = (SVG_Point_Angle *) gf_list_enum(vals, &i))) { SVG_Point_Angle 1723 src/laser/lsr_enc.c SVG_Point_Angle *pt = (SVG_Point_Angle *) a_val; SVG_Point_Angle 1803 src/laser/lsr_enc.c Fixed angle = ((SVG_Point_Angle *) val)->angle; SVG_Point_Angle 1879 src/laser/lsr_enc.c SVG_Point_Angle *p = (SVG_Point_Angle *)val; SVG_Point_Angle 3728 src/laser/lsr_enc.c lsr_write_fixed_16_8(lsr, ((SVG_Point_Angle*)val)->angle, "rotate"); SVG_Point_Angle 737 src/scenegraph/commands.c else if (inf->fieldType==SVG_TRANSFORM_ROTATE) rotate = ((SVG_Point_Angle*)inf->field_ptr)->angle; SVG_Point_Angle 747 src/scenegraph/commands.c else if (inf->fieldType == SVG_TRANSFORM_ROTATE) gf_mx2d_add_rotation(dest, 0, 0, ((SVG_Point_Angle*)inf->field_ptr)->angle); SVG_Point_Angle 777 src/scenegraph/commands.c SVG_Point_Angle rotate; SVG_Point_Angle 782 src/scenegraph/commands.c else if (inf->fieldIndex==TAG_LSR_ATT_rotation) rotate = *(SVG_Point_Angle*)inf->field_ptr; SVG_Point_Angle 791 src/scenegraph/commands.c if (inf->fieldIndex==TAG_LSR_ATT_rotation) gf_mx2d_add_rotation(&mx->mat, 0, 0, ((SVG_Point_Angle*)inf->field_ptr)->angle); SVG_Point_Angle 3285 src/scenegraph/svg_attributes.c SVG_Point_Angle *p = (SVG_Point_Angle *)info->far_ptr;; SVG_Point_Angle 3551 src/scenegraph/svg_attributes.c SVG_Point_Angle *p; SVG_Point_Angle 3552 src/scenegraph/svg_attributes.c GF_SAFEALLOC(p, SVG_Point_Angle) SVG_Point_Angle 4612 src/scenegraph/svg_attributes.c SVG_Point_Angle *pt = (SVG_Point_Angle *)info->far_ptr; SVG_Point_Angle 5176 src/scenegraph/svg_attributes.c SVG_Point_Angle *p1 = (SVG_Point_Angle *)f1->far_ptr; SVG_Point_Angle 5177 src/scenegraph/svg_attributes.c SVG_Point_Angle *p2 = (SVG_Point_Angle *)f2->far_ptr; SVG_Point_Angle 5375 src/scenegraph/svg_attributes.c static GF_Err svg_point_angle_muladd(Fixed alpha, SVG_Point_Angle *pta, Fixed beta, SVG_Point_Angle *ptb, SVG_Point_Angle *ptc) SVG_Point_Angle 5759 src/scenegraph/svg_attributes.c gf_mx2d_add_rotation(&tmp, gf_mulfix(((SVG_Point_Angle *)b->far_ptr)->x, beta), gf_mulfix(((SVG_Point_Angle *)b->far_ptr)->y, beta), gf_mulfix(((SVG_Point_Angle *)b->far_ptr)->angle, beta)); SVG_Point_Angle 5803 src/scenegraph/svg_attributes.c return svg_point_angle_muladd(alpha, (SVG_Point_Angle*)a->far_ptr, beta, (SVG_Point_Angle*)b->far_ptr, (SVG_Point_Angle*)c->far_ptr); SVG_Point_Angle 5985 src/scenegraph/svg_attributes.c gf_mx2d_add_rotation(&((SVG_Transform *)a->far_ptr)->mat, ((SVG_Point_Angle*)b->far_ptr)->x, ((SVG_Point_Angle*)b->far_ptr)->y, ((SVG_Point_Angle*)b->far_ptr)->angle);