SVG_Point_Angle   853 applications/testapps/svg2bifs/main.c 								SVG_Point_Angle *p;
SVG_Point_Angle   895 applications/testapps/svg2bifs/main.c 								SVG_Point_Angle *p;
SVG_Point_Angle  2245 src/laser/lsr_dec.c 	SVG_Point_Angle *p;
SVG_Point_Angle  2275 src/laser/lsr_dec.c 		p = (SVG_Point_Angle*)gf_malloc(sizeof(SVG_Point_Angle));
SVG_Point_Angle  2336 src/laser/lsr_dec.c 	SVG_Point_Angle *p;
SVG_Point_Angle  2375 src/laser/lsr_dec.c 			GF_SAFEALLOC(p, SVG_Point_Angle);
SVG_Point_Angle  4520 src/laser/lsr_dec.c 		if (is_default) ((SVG_Point_Angle*)val)->angle = 0;
SVG_Point_Angle  4525 src/laser/lsr_dec.c 				((SVG_Point_Angle*)val)->angle = 0;
SVG_Point_Angle  4528 src/laser/lsr_dec.c 				((SVG_Point_Angle*)val)->angle = lsr_read_fixed_16_8(lsr, "rotate");
SVG_Point_Angle  4913 src/laser/lsr_dec.c 			SVG_Point_Angle matrix_tmp_rot;
SVG_Point_Angle  4959 src/laser/lsr_dec.c 					SVG_Point_Angle rotate;
SVG_Point_Angle  1718 src/laser/lsr_enc.c 			SVG_Point_Angle *pt;
SVG_Point_Angle  1719 src/laser/lsr_enc.c 			while ((pt = (SVG_Point_Angle *) gf_list_enum(vals, &i))) {
SVG_Point_Angle  1723 src/laser/lsr_enc.c 			SVG_Point_Angle *pt = (SVG_Point_Angle *) a_val;
SVG_Point_Angle  1803 src/laser/lsr_enc.c 			Fixed angle = ((SVG_Point_Angle *) val)->angle;
SVG_Point_Angle  1879 src/laser/lsr_enc.c 			SVG_Point_Angle *p = (SVG_Point_Angle *)val;
SVG_Point_Angle  3728 src/laser/lsr_enc.c 			lsr_write_fixed_16_8(lsr, ((SVG_Point_Angle*)val)->angle, "rotate");
SVG_Point_Angle   737 src/scenegraph/commands.c 						else if (inf->fieldType==SVG_TRANSFORM_ROTATE) rotate = ((SVG_Point_Angle*)inf->field_ptr)->angle;
SVG_Point_Angle   747 src/scenegraph/commands.c 					else if (inf->fieldType == SVG_TRANSFORM_ROTATE) gf_mx2d_add_rotation(dest, 0, 0, ((SVG_Point_Angle*)inf->field_ptr)->angle);
SVG_Point_Angle   777 src/scenegraph/commands.c 						SVG_Point_Angle rotate;
SVG_Point_Angle   782 src/scenegraph/commands.c 							else if (inf->fieldIndex==TAG_LSR_ATT_rotation) rotate = *(SVG_Point_Angle*)inf->field_ptr;
SVG_Point_Angle   791 src/scenegraph/commands.c 						if (inf->fieldIndex==TAG_LSR_ATT_rotation) gf_mx2d_add_rotation(&mx->mat, 0, 0, ((SVG_Point_Angle*)inf->field_ptr)->angle);
SVG_Point_Angle  3285 src/scenegraph/svg_attributes.c 		SVG_Point_Angle *p = (SVG_Point_Angle *)info->far_ptr;;
SVG_Point_Angle  3551 src/scenegraph/svg_attributes.c 		SVG_Point_Angle *p;
SVG_Point_Angle  3552 src/scenegraph/svg_attributes.c 		GF_SAFEALLOC(p, SVG_Point_Angle)
SVG_Point_Angle  4612 src/scenegraph/svg_attributes.c 		SVG_Point_Angle *pt = (SVG_Point_Angle *)info->far_ptr;
SVG_Point_Angle  5176 src/scenegraph/svg_attributes.c 		SVG_Point_Angle *p1 = (SVG_Point_Angle *)f1->far_ptr;
SVG_Point_Angle  5177 src/scenegraph/svg_attributes.c 		SVG_Point_Angle *p2 = (SVG_Point_Angle *)f2->far_ptr;
SVG_Point_Angle  5375 src/scenegraph/svg_attributes.c static GF_Err svg_point_angle_muladd(Fixed alpha, SVG_Point_Angle *pta, Fixed beta, SVG_Point_Angle *ptb, SVG_Point_Angle *ptc)
SVG_Point_Angle  5759 src/scenegraph/svg_attributes.c 				gf_mx2d_add_rotation(&tmp, gf_mulfix(((SVG_Point_Angle *)b->far_ptr)->x, beta), gf_mulfix(((SVG_Point_Angle *)b->far_ptr)->y, beta), gf_mulfix(((SVG_Point_Angle *)b->far_ptr)->angle, beta));
SVG_Point_Angle  5803 src/scenegraph/svg_attributes.c 			return svg_point_angle_muladd(alpha, (SVG_Point_Angle*)a->far_ptr, beta, (SVG_Point_Angle*)b->far_ptr, (SVG_Point_Angle*)c->far_ptr);
SVG_Point_Angle  5985 src/scenegraph/svg_attributes.c 			gf_mx2d_add_rotation(&((SVG_Transform *)a->far_ptr)->mat, ((SVG_Point_Angle*)b->far_ptr)->x, ((SVG_Point_Angle*)b->far_ptr)->y, ((SVG_Point_Angle*)b->far_ptr)->angle);