SVG_TRANSFORM_ROTATE  220 applications/testapps/svg2bifs/main.c 			case SVG_TRANSFORM_ROTATE:
SVG_TRANSFORM_ROTATE  821 applications/testapps/svg2bifs/main.c 				case SVG_TRANSFORM_ROTATE:
SVG_TRANSFORM_ROTATE 2256 src/laser/lsr_dec.c 	case SVG_TRANSFORM_ROTATE:
SVG_TRANSFORM_ROTATE 2274 src/laser/lsr_dec.c 	case SVG_TRANSFORM_ROTATE:
SVG_TRANSFORM_ROTATE 2349 src/laser/lsr_dec.c 	case SVG_TRANSFORM_ROTATE:
SVG_TRANSFORM_ROTATE 2374 src/laser/lsr_dec.c 		case SVG_TRANSFORM_ROTATE:
SVG_TRANSFORM_ROTATE 3164 src/laser/lsr_dec.c 		type = SVG_TRANSFORM_ROTATE;
SVG_TRANSFORM_ROTATE 3179 src/laser/lsr_dec.c 		type = SVG_TRANSFORM_ROTATE;
SVG_TRANSFORM_ROTATE 2456 src/laser/lsr_enc.c 	case SVG_TRANSFORM_ROTATE:
SVG_TRANSFORM_ROTATE  396 src/scene_manager/loader_svg.c 			case SVG_TRANSFORM_ROTATE:
SVG_TRANSFORM_ROTATE  737 src/scenegraph/commands.c 						else if (inf->fieldType==SVG_TRANSFORM_ROTATE) rotate = ((SVG_Point_Angle*)inf->field_ptr)->angle;
SVG_TRANSFORM_ROTATE  747 src/scenegraph/commands.c 					else if (inf->fieldType == SVG_TRANSFORM_ROTATE) gf_mx2d_add_rotation(dest, 0, 0, ((SVG_Point_Angle*)inf->field_ptr)->angle);
SVG_TRANSFORM_ROTATE 2120 src/scenegraph/dom_smjs.c 		case SVG_TRANSFORM_ROTATE:
SVG_TRANSFORM_ROTATE 2872 src/scenegraph/svg_attributes.c 		*anim_transform_type = SVG_TRANSFORM_ROTATE;
SVG_TRANSFORM_ROTATE 4729 src/scenegraph/svg_attributes.c 		else if (tr == SVG_TRANSFORM_ROTATE) return gf_strdup("rotate");