SVG_TRANSFORM_ROTATE 220 applications/testapps/svg2bifs/main.c case SVG_TRANSFORM_ROTATE: SVG_TRANSFORM_ROTATE 821 applications/testapps/svg2bifs/main.c case SVG_TRANSFORM_ROTATE: SVG_TRANSFORM_ROTATE 2256 src/laser/lsr_dec.c case SVG_TRANSFORM_ROTATE: SVG_TRANSFORM_ROTATE 2274 src/laser/lsr_dec.c case SVG_TRANSFORM_ROTATE: SVG_TRANSFORM_ROTATE 2349 src/laser/lsr_dec.c case SVG_TRANSFORM_ROTATE: SVG_TRANSFORM_ROTATE 2374 src/laser/lsr_dec.c case SVG_TRANSFORM_ROTATE: SVG_TRANSFORM_ROTATE 3164 src/laser/lsr_dec.c type = SVG_TRANSFORM_ROTATE; SVG_TRANSFORM_ROTATE 3179 src/laser/lsr_dec.c type = SVG_TRANSFORM_ROTATE; SVG_TRANSFORM_ROTATE 2456 src/laser/lsr_enc.c case SVG_TRANSFORM_ROTATE: SVG_TRANSFORM_ROTATE 396 src/scene_manager/loader_svg.c case SVG_TRANSFORM_ROTATE: SVG_TRANSFORM_ROTATE 737 src/scenegraph/commands.c else if (inf->fieldType==SVG_TRANSFORM_ROTATE) rotate = ((SVG_Point_Angle*)inf->field_ptr)->angle; SVG_TRANSFORM_ROTATE 747 src/scenegraph/commands.c else if (inf->fieldType == SVG_TRANSFORM_ROTATE) gf_mx2d_add_rotation(dest, 0, 0, ((SVG_Point_Angle*)inf->field_ptr)->angle); SVG_TRANSFORM_ROTATE 2120 src/scenegraph/dom_smjs.c case SVG_TRANSFORM_ROTATE: SVG_TRANSFORM_ROTATE 2872 src/scenegraph/svg_attributes.c *anim_transform_type = SVG_TRANSFORM_ROTATE; SVG_TRANSFORM_ROTATE 4729 src/scenegraph/svg_attributes.c else if (tr == SVG_TRANSFORM_ROTATE) return gf_strdup("rotate");