SVG_VectorEffect 368 include/gpac/nodes_svg.h SVG_VectorEffect *vector_effect; SVG_VectorEffect 525 include/gpac/scenegraph_svg.h SVG_VectorEffect *vector_effect; SVG_VectorEffect 1486 src/laser/lsr_dec.c GF_LSR_READ_INT(lsr, *(SVG_VectorEffect*)info.far_ptr, 4, "vector-effect"); SVG_VectorEffect 1253 src/laser/lsr_enc.c GF_LSR_WRITE_INT(lsr, *(SVG_VectorEffect*)att->data, 4, "vector-effect"); SVG_VectorEffect 2169 src/scenegraph/svg_attributes.c static void svg_parse_vectoreffect(SVG_VectorEffect *value, char *value_string) SVG_VectorEffect 2180 src/scenegraph/svg_attributes.c static void svg_parse_playbackorder(SVG_VectorEffect *value, char *value_string) SVG_VectorEffect 3109 src/scenegraph/svg_attributes.c svg_parse_vectoreffect((SVG_VectorEffect *)info->far_ptr, attribute_content); SVG_VectorEffect 183 src/scenegraph/svg_properties.c GF_SAFEALLOC(svg_props->vector_effect, SVG_VectorEffect); SVG_VectorEffect 460 src/scenegraph/svg_properties.c return (*((SVG_VectorEffect *)a->far_ptr) == SVG_VECTOREFFECT_INHERIT); SVG_VectorEffect 975 src/scenegraph/svg_properties.c all_atts->vector_effect = (SVG_VectorEffect *)att->data; SVG_VectorEffect 867 src/scenegraph/xml_ns.c *((SVG_VectorEffect *)att->data) = SVG_VECTOREFFECT_NONE;