SVG_VectorEffect  368 include/gpac/nodes_svg.h 	SVG_VectorEffect *vector_effect;
SVG_VectorEffect  525 include/gpac/scenegraph_svg.h 	SVG_VectorEffect			*vector_effect;
SVG_VectorEffect 1486 src/laser/lsr_dec.c 			GF_LSR_READ_INT(lsr, *(SVG_VectorEffect*)info.far_ptr, 4, "vector-effect");
SVG_VectorEffect 1253 src/laser/lsr_enc.c 			GF_LSR_WRITE_INT(lsr, *(SVG_VectorEffect*)att->data, 4, "vector-effect");
SVG_VectorEffect 2169 src/scenegraph/svg_attributes.c static void svg_parse_vectoreffect(SVG_VectorEffect *value, char *value_string)
SVG_VectorEffect 2180 src/scenegraph/svg_attributes.c static void svg_parse_playbackorder(SVG_VectorEffect *value, char *value_string)
SVG_VectorEffect 3109 src/scenegraph/svg_attributes.c 		svg_parse_vectoreffect((SVG_VectorEffect *)info->far_ptr, attribute_content);
SVG_VectorEffect  183 src/scenegraph/svg_properties.c 	GF_SAFEALLOC(svg_props->vector_effect, SVG_VectorEffect);
SVG_VectorEffect  460 src/scenegraph/svg_properties.c 		return (*((SVG_VectorEffect *)a->far_ptr) == SVG_VECTOREFFECT_INHERIT);
SVG_VectorEffect  975 src/scenegraph/svg_properties.c 			all_atts->vector_effect = (SVG_VectorEffect *)att->data;
SVG_VectorEffect  867 src/scenegraph/xml_ns.c 		*((SVG_VectorEffect *)att->data) = SVG_VECTOREFFECT_NONE;