StatNode 386 src/scene_manager/scene_stats.c StatNode(st->stats, n, StatIsUSE(st, n), 0, NULL); StatNode 523 src/scene_manager/scene_stats.c if (com->node) StatNode(stat->stats, com->node, 0, 1, NULL); StatNode 533 src/scene_manager/scene_stats.c if (n) StatNode(stat->stats, n, 0, 1, NULL);