StatNode          386 src/scene_manager/scene_stats.c 	StatNode(st->stats, n, StatIsUSE(st, n), 0, NULL);
StatNode          523 src/scene_manager/scene_stats.c 		if (com->node) StatNode(stat->stats, com->node, 0, 1, NULL);
StatNode          533 src/scene_manager/scene_stats.c 			if (n) StatNode(stat->stats, n, 0, 1, NULL);