X_Background      113 src/compositor/bindable.c 		if ( ((X_Background*)bindable)->isBound == val) return;
X_Background      114 src/compositor/bindable.c 		((X_Background*)bindable)->isBound = val;
X_Background      115 src/compositor/bindable.c 		((X_Background*)bindable)->bindTime = gf_node_get_scene_time(bindable);
X_Background      555 src/scenegraph/x3d_nodes.c 	X_Background *p = (X_Background *) node;
X_Background      582 src/scenegraph/x3d_nodes.c 		info->on_event_in = ((X_Background *)node)->on_set_bind;
X_Background      584 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *) node)->set_bind;
X_Background      590 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *) node)->groundAngle;
X_Background      596 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *) node)->groundColor;
X_Background      602 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *) node)->backUrl;
X_Background      608 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *) node)->bottomUrl;
X_Background      614 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *) node)->frontUrl;
X_Background      620 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *) node)->leftUrl;
X_Background      626 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *) node)->rightUrl;
X_Background      632 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *) node)->topUrl;
X_Background      638 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *) node)->skyAngle;
X_Background      644 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *) node)->skyColor;
X_Background      650 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *) node)->isBound;
X_Background      657 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *)node)->metadata;
X_Background      663 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Background *) node)->bindTime;
X_Background      693 src/scenegraph/x3d_nodes.c 	X_Background *p;
X_Background      694 src/scenegraph/x3d_nodes.c 	GF_SAFEALLOC(p, X_Background);