X_Circle2D 1180 src/scenegraph/x3d_nodes.c X_Circle2D *p = (X_Circle2D *) node; X_Circle2D 1198 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Circle2D *) node)->radius; X_Circle2D 1205 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Circle2D *)node)->metadata; X_Circle2D 1223 src/scenegraph/x3d_nodes.c X_Circle2D *p; X_Circle2D 1224 src/scenegraph/x3d_nodes.c GF_SAFEALLOC(p, X_Circle2D);