X_Circle2D       1180 src/scenegraph/x3d_nodes.c 	X_Circle2D *p = (X_Circle2D *) node;
X_Circle2D       1198 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Circle2D *) node)->radius;
X_Circle2D       1205 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Circle2D *)node)->metadata;
X_Circle2D       1223 src/scenegraph/x3d_nodes.c 	X_Circle2D *p;
X_Circle2D       1224 src/scenegraph/x3d_nodes.c 	GF_SAFEALLOC(p, X_Circle2D);