X_DirectionalLight 2354 src/scenegraph/x3d_nodes.c X_DirectionalLight *p = (X_DirectionalLight *) node; X_DirectionalLight 2372 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_DirectionalLight *) node)->ambientIntensity; X_DirectionalLight 2378 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_DirectionalLight *) node)->color; X_DirectionalLight 2384 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_DirectionalLight *) node)->direction; X_DirectionalLight 2390 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_DirectionalLight *) node)->intensity; X_DirectionalLight 2396 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_DirectionalLight *) node)->on; X_DirectionalLight 2403 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_DirectionalLight *)node)->metadata; X_DirectionalLight 2425 src/scenegraph/x3d_nodes.c X_DirectionalLight *p; X_DirectionalLight 2426 src/scenegraph/x3d_nodes.c GF_SAFEALLOC(p, X_DirectionalLight);