X_DirectionalLight 2354 src/scenegraph/x3d_nodes.c 	X_DirectionalLight *p = (X_DirectionalLight *) node;
X_DirectionalLight 2372 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_DirectionalLight *) node)->ambientIntensity;
X_DirectionalLight 2378 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_DirectionalLight *) node)->color;
X_DirectionalLight 2384 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_DirectionalLight *) node)->direction;
X_DirectionalLight 2390 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_DirectionalLight *) node)->intensity;
X_DirectionalLight 2396 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_DirectionalLight *) node)->on;
X_DirectionalLight 2403 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_DirectionalLight *)node)->metadata;
X_DirectionalLight 2425 src/scenegraph/x3d_nodes.c 	X_DirectionalLight *p;
X_DirectionalLight 2426 src/scenegraph/x3d_nodes.c 	GF_SAFEALLOC(p, X_DirectionalLight);