X_HAnimHumanoid 5254 src/scenegraph/x3d_nodes.c X_HAnimHumanoid *p = (X_HAnimHumanoid *) node; X_HAnimHumanoid 5283 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *) node)->center; X_HAnimHumanoid 5289 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *) node)->info; X_HAnimHumanoid 5296 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *)node)->joints; X_HAnimHumanoid 5302 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *) node)->name; X_HAnimHumanoid 5308 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *) node)->rotation; X_HAnimHumanoid 5314 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *) node)->scale; X_HAnimHumanoid 5320 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *) node)->scaleOrientation; X_HAnimHumanoid 5327 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *)node)->segments; X_HAnimHumanoid 5334 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *)node)->sites; X_HAnimHumanoid 5341 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *)node)->skeleton; X_HAnimHumanoid 5348 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *)node)->skin; X_HAnimHumanoid 5355 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *)node)->skinCoord; X_HAnimHumanoid 5362 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *)node)->skinNormal; X_HAnimHumanoid 5368 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *) node)->translation; X_HAnimHumanoid 5374 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *) node)->version; X_HAnimHumanoid 5381 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *)node)->viewpoints; X_HAnimHumanoid 5388 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimHumanoid *)node)->metadata; X_HAnimHumanoid 5421 src/scenegraph/x3d_nodes.c X_HAnimHumanoid *p; X_HAnimHumanoid 5422 src/scenegraph/x3d_nodes.c GF_SAFEALLOC(p, X_HAnimHumanoid);