X_HAnimHumanoid  5254 src/scenegraph/x3d_nodes.c 	X_HAnimHumanoid *p = (X_HAnimHumanoid *) node;
X_HAnimHumanoid  5283 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *) node)->center;
X_HAnimHumanoid  5289 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *) node)->info;
X_HAnimHumanoid  5296 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *)node)->joints;
X_HAnimHumanoid  5302 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *) node)->name;
X_HAnimHumanoid  5308 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *) node)->rotation;
X_HAnimHumanoid  5314 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *) node)->scale;
X_HAnimHumanoid  5320 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *) node)->scaleOrientation;
X_HAnimHumanoid  5327 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *)node)->segments;
X_HAnimHumanoid  5334 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *)node)->sites;
X_HAnimHumanoid  5341 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *)node)->skeleton;
X_HAnimHumanoid  5348 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *)node)->skin;
X_HAnimHumanoid  5355 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *)node)->skinCoord;
X_HAnimHumanoid  5362 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *)node)->skinNormal;
X_HAnimHumanoid  5368 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *) node)->translation;
X_HAnimHumanoid  5374 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *) node)->version;
X_HAnimHumanoid  5381 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *)node)->viewpoints;
X_HAnimHumanoid  5388 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_HAnimHumanoid *)node)->metadata;
X_HAnimHumanoid  5421 src/scenegraph/x3d_nodes.c 	X_HAnimHumanoid *p;
X_HAnimHumanoid  5422 src/scenegraph/x3d_nodes.c 	GF_SAFEALLOC(p, X_HAnimHumanoid);