X_HAnimJoint 5454 src/scenegraph/x3d_nodes.c X_HAnimJoint *p = (X_HAnimJoint *) node; X_HAnimJoint 5479 src/scenegraph/x3d_nodes.c info->on_event_in = ((X_HAnimJoint *)node)->on_addChildren; X_HAnimJoint 5482 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *)node)->addChildren; X_HAnimJoint 5487 src/scenegraph/x3d_nodes.c info->on_event_in = ((X_HAnimJoint *)node)->on_removeChildren; X_HAnimJoint 5490 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *)node)->removeChildren; X_HAnimJoint 5497 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *)node)->children; X_HAnimJoint 5503 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *) node)->center; X_HAnimJoint 5510 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *)node)->displacers; X_HAnimJoint 5516 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *) node)->limitOrientation; X_HAnimJoint 5522 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *) node)->llimit; X_HAnimJoint 5528 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *) node)->name; X_HAnimJoint 5534 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *) node)->rotation; X_HAnimJoint 5540 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *) node)->scale; X_HAnimJoint 5546 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *) node)->scaleOrientation; X_HAnimJoint 5552 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *) node)->skinCoordIndex; X_HAnimJoint 5558 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *) node)->skinCoordWeight; X_HAnimJoint 5564 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *) node)->stiffness; X_HAnimJoint 5570 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *) node)->translation; X_HAnimJoint 5576 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *) node)->ulimit; X_HAnimJoint 5583 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_HAnimJoint *)node)->metadata; X_HAnimJoint 5616 src/scenegraph/x3d_nodes.c X_HAnimJoint *p; X_HAnimJoint 5617 src/scenegraph/x3d_nodes.c GF_SAFEALLOC(p, X_HAnimJoint);