X_IndexedFaceSet 6018 src/scenegraph/x3d_nodes.c X_IndexedFaceSet *p = (X_IndexedFaceSet *) node; X_IndexedFaceSet 6047 src/scenegraph/x3d_nodes.c info->on_event_in = ((X_IndexedFaceSet *)node)->on_set_colorIndex; X_IndexedFaceSet 6049 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->set_colorIndex; X_IndexedFaceSet 6054 src/scenegraph/x3d_nodes.c info->on_event_in = ((X_IndexedFaceSet *)node)->on_set_coordIndex; X_IndexedFaceSet 6056 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->set_coordIndex; X_IndexedFaceSet 6061 src/scenegraph/x3d_nodes.c info->on_event_in = ((X_IndexedFaceSet *)node)->on_set_normalIndex; X_IndexedFaceSet 6063 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->set_normalIndex; X_IndexedFaceSet 6068 src/scenegraph/x3d_nodes.c info->on_event_in = ((X_IndexedFaceSet *)node)->on_set_texCoordIndex; X_IndexedFaceSet 6070 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->set_texCoordIndex; X_IndexedFaceSet 6077 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *)node)->color; X_IndexedFaceSet 6084 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *)node)->coord; X_IndexedFaceSet 6091 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *)node)->normal; X_IndexedFaceSet 6098 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *)node)->texCoord; X_IndexedFaceSet 6104 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->ccw; X_IndexedFaceSet 6110 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->colorIndex; X_IndexedFaceSet 6116 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->colorPerVertex; X_IndexedFaceSet 6122 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->convex; X_IndexedFaceSet 6128 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->coordIndex; X_IndexedFaceSet 6134 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->creaseAngle; X_IndexedFaceSet 6140 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->normalIndex; X_IndexedFaceSet 6146 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->normalPerVertex; X_IndexedFaceSet 6152 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->solid; X_IndexedFaceSet 6158 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *) node)->texCoordIndex; X_IndexedFaceSet 6165 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_IndexedFaceSet *)node)->metadata; X_IndexedFaceSet 6200 src/scenegraph/x3d_nodes.c X_IndexedFaceSet *p; X_IndexedFaceSet 6201 src/scenegraph/x3d_nodes.c GF_SAFEALLOC(p, X_IndexedFaceSet);