X_PointLight 10170 src/scenegraph/x3d_nodes.c X_PointLight *p = (X_PointLight *) node; X_PointLight 10188 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_PointLight *) node)->ambientIntensity; X_PointLight 10194 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_PointLight *) node)->attenuation; X_PointLight 10200 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_PointLight *) node)->color; X_PointLight 10206 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_PointLight *) node)->intensity; X_PointLight 10212 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_PointLight *) node)->location; X_PointLight 10218 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_PointLight *) node)->on; X_PointLight 10224 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_PointLight *) node)->radius; X_PointLight 10231 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_PointLight *)node)->metadata; X_PointLight 10255 src/scenegraph/x3d_nodes.c X_PointLight *p; X_PointLight 10256 src/scenegraph/x3d_nodes.c GF_SAFEALLOC(p, X_PointLight);