X_PointLight     10170 src/scenegraph/x3d_nodes.c 	X_PointLight *p = (X_PointLight *) node;
X_PointLight     10188 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_PointLight *) node)->ambientIntensity;
X_PointLight     10194 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_PointLight *) node)->attenuation;
X_PointLight     10200 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_PointLight *) node)->color;
X_PointLight     10206 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_PointLight *) node)->intensity;
X_PointLight     10212 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_PointLight *) node)->location;
X_PointLight     10218 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_PointLight *) node)->on;
X_PointLight     10224 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_PointLight *) node)->radius;
X_PointLight     10231 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_PointLight *)node)->metadata;
X_PointLight     10255 src/scenegraph/x3d_nodes.c 	X_PointLight *p;
X_PointLight     10256 src/scenegraph/x3d_nodes.c 	GF_SAFEALLOC(p, X_PointLight);