X_PositionInterpolator2D 10557 src/scenegraph/x3d_nodes.c 	X_PositionInterpolator2D *p = (X_PositionInterpolator2D *) node;
X_PositionInterpolator2D 10576 src/scenegraph/x3d_nodes.c 		info->on_event_in = ((X_PositionInterpolator2D *)node)->on_set_fraction;
X_PositionInterpolator2D 10578 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_PositionInterpolator2D *) node)->set_fraction;
X_PositionInterpolator2D 10584 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_PositionInterpolator2D *) node)->key;
X_PositionInterpolator2D 10590 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_PositionInterpolator2D *) node)->keyValue;
X_PositionInterpolator2D 10596 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_PositionInterpolator2D *) node)->value_changed;
X_PositionInterpolator2D 10603 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_PositionInterpolator2D *)node)->metadata;
X_PositionInterpolator2D 10624 src/scenegraph/x3d_nodes.c 	X_PositionInterpolator2D *p;
X_PositionInterpolator2D 10625 src/scenegraph/x3d_nodes.c 	GF_SAFEALLOC(p, X_PositionInterpolator2D);