X_ProximitySensor 10640 src/scenegraph/x3d_nodes.c X_ProximitySensor *p = (X_ProximitySensor *) node; X_ProximitySensor 10658 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_ProximitySensor *) node)->center; X_ProximitySensor 10664 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_ProximitySensor *) node)->size; X_ProximitySensor 10670 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_ProximitySensor *) node)->enabled; X_ProximitySensor 10676 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_ProximitySensor *) node)->isActive; X_ProximitySensor 10682 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_ProximitySensor *) node)->position_changed; X_ProximitySensor 10688 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_ProximitySensor *) node)->orientation_changed; X_ProximitySensor 10694 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_ProximitySensor *) node)->enterTime; X_ProximitySensor 10700 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_ProximitySensor *) node)->exitTime; X_ProximitySensor 10707 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_ProximitySensor *)node)->metadata; X_ProximitySensor 10713 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_ProximitySensor *) node)->centerOfRotation_changed; X_ProximitySensor 10739 src/scenegraph/x3d_nodes.c X_ProximitySensor *p; X_ProximitySensor 10740 src/scenegraph/x3d_nodes.c GF_SAFEALLOC(p, X_ProximitySensor);