X_ProximitySensor 10640 src/scenegraph/x3d_nodes.c 	X_ProximitySensor *p = (X_ProximitySensor *) node;
X_ProximitySensor 10658 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_ProximitySensor *) node)->center;
X_ProximitySensor 10664 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_ProximitySensor *) node)->size;
X_ProximitySensor 10670 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_ProximitySensor *) node)->enabled;
X_ProximitySensor 10676 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_ProximitySensor *) node)->isActive;
X_ProximitySensor 10682 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_ProximitySensor *) node)->position_changed;
X_ProximitySensor 10688 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_ProximitySensor *) node)->orientation_changed;
X_ProximitySensor 10694 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_ProximitySensor *) node)->enterTime;
X_ProximitySensor 10700 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_ProximitySensor *) node)->exitTime;
X_ProximitySensor 10707 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_ProximitySensor *)node)->metadata;
X_ProximitySensor 10713 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_ProximitySensor *) node)->centerOfRotation_changed;
X_ProximitySensor 10739 src/scenegraph/x3d_nodes.c 	X_ProximitySensor *p;
X_ProximitySensor 10740 src/scenegraph/x3d_nodes.c 	GF_SAFEALLOC(p, X_ProximitySensor);