X_Sound 11548 src/scenegraph/x3d_nodes.c X_Sound *p = (X_Sound *) node; X_Sound 11567 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Sound *) node)->direction; X_Sound 11573 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Sound *) node)->intensity; X_Sound 11579 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Sound *) node)->location; X_Sound 11585 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Sound *) node)->maxBack; X_Sound 11591 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Sound *) node)->maxFront; X_Sound 11597 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Sound *) node)->minBack; X_Sound 11603 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Sound *) node)->minFront; X_Sound 11609 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Sound *) node)->priority; X_Sound 11616 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Sound *)node)->source; X_Sound 11622 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Sound *) node)->spatialize; X_Sound 11629 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Sound *)node)->metadata; X_Sound 11656 src/scenegraph/x3d_nodes.c X_Sound *p; X_Sound 11657 src/scenegraph/x3d_nodes.c GF_SAFEALLOC(p, X_Sound);