X_Sound          11548 src/scenegraph/x3d_nodes.c 	X_Sound *p = (X_Sound *) node;
X_Sound          11567 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Sound *) node)->direction;
X_Sound          11573 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Sound *) node)->intensity;
X_Sound          11579 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Sound *) node)->location;
X_Sound          11585 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Sound *) node)->maxBack;
X_Sound          11591 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Sound *) node)->maxFront;
X_Sound          11597 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Sound *) node)->minBack;
X_Sound          11603 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Sound *) node)->minFront;
X_Sound          11609 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Sound *) node)->priority;
X_Sound          11616 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Sound *)node)->source;
X_Sound          11622 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Sound *) node)->spatialize;
X_Sound          11629 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Sound *)node)->metadata;
X_Sound          11656 src/scenegraph/x3d_nodes.c 	X_Sound *p;
X_Sound          11657 src/scenegraph/x3d_nodes.c 	GF_SAFEALLOC(p, X_Sound);