X_TextureBackground 12326 src/scenegraph/x3d_nodes.c X_TextureBackground *p = (X_TextureBackground *) node; X_TextureBackground 12354 src/scenegraph/x3d_nodes.c info->on_event_in = ((X_TextureBackground *)node)->on_set_bind; X_TextureBackground 12356 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *) node)->set_bind; X_TextureBackground 12362 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *) node)->groundAngle; X_TextureBackground 12368 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *) node)->groundColor; X_TextureBackground 12375 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *)node)->backTexture; X_TextureBackground 12382 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *)node)->bottomTexture; X_TextureBackground 12389 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *)node)->frontTexture; X_TextureBackground 12396 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *)node)->leftTexture; X_TextureBackground 12403 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *)node)->rightTexture; X_TextureBackground 12410 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *)node)->topTexture; X_TextureBackground 12416 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *) node)->skyAngle; X_TextureBackground 12422 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *) node)->skyColor; X_TextureBackground 12428 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *) node)->transparency; X_TextureBackground 12434 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *) node)->bindTime; X_TextureBackground 12440 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *) node)->isBound; X_TextureBackground 12447 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_TextureBackground *)node)->metadata; X_TextureBackground 12478 src/scenegraph/x3d_nodes.c X_TextureBackground *p; X_TextureBackground 12479 src/scenegraph/x3d_nodes.c GF_SAFEALLOC(p, X_TextureBackground);