X_TextureBackground 12326 src/scenegraph/x3d_nodes.c 	X_TextureBackground *p = (X_TextureBackground *) node;
X_TextureBackground 12354 src/scenegraph/x3d_nodes.c 		info->on_event_in = ((X_TextureBackground *)node)->on_set_bind;
X_TextureBackground 12356 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *) node)->set_bind;
X_TextureBackground 12362 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *) node)->groundAngle;
X_TextureBackground 12368 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *) node)->groundColor;
X_TextureBackground 12375 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *)node)->backTexture;
X_TextureBackground 12382 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *)node)->bottomTexture;
X_TextureBackground 12389 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *)node)->frontTexture;
X_TextureBackground 12396 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *)node)->leftTexture;
X_TextureBackground 12403 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *)node)->rightTexture;
X_TextureBackground 12410 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *)node)->topTexture;
X_TextureBackground 12416 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *) node)->skyAngle;
X_TextureBackground 12422 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *) node)->skyColor;
X_TextureBackground 12428 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *) node)->transparency;
X_TextureBackground 12434 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *) node)->bindTime;
X_TextureBackground 12440 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *) node)->isBound;
X_TextureBackground 12447 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_TextureBackground *)node)->metadata;
X_TextureBackground 12478 src/scenegraph/x3d_nodes.c 	X_TextureBackground *p;
X_TextureBackground 12479 src/scenegraph/x3d_nodes.c 	GF_SAFEALLOC(p, X_TextureBackground);