X_Viewpoint 396 src/compositor/mpeg4_viewport.c if (gf_node_get_tag(node)==TAG_X3D_Viewpoint) v1 = ((X_Viewpoint *)node)->centerOfRotation; X_Viewpoint 13994 src/scenegraph/x3d_nodes.c X_Viewpoint *p = (X_Viewpoint *) node; X_Viewpoint 14012 src/scenegraph/x3d_nodes.c info->on_event_in = ((X_Viewpoint *)node)->on_set_bind; X_Viewpoint 14014 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Viewpoint *) node)->set_bind; X_Viewpoint 14020 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Viewpoint *) node)->fieldOfView; X_Viewpoint 14026 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Viewpoint *) node)->jump; X_Viewpoint 14032 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Viewpoint *) node)->orientation; X_Viewpoint 14038 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Viewpoint *) node)->position; X_Viewpoint 14044 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Viewpoint *) node)->description; X_Viewpoint 14050 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Viewpoint *) node)->bindTime; X_Viewpoint 14056 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Viewpoint *) node)->isBound; X_Viewpoint 14063 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Viewpoint *)node)->metadata; X_Viewpoint 14069 src/scenegraph/x3d_nodes.c info->far_ptr = & ((X_Viewpoint *) node)->centerOfRotation; X_Viewpoint 14095 src/scenegraph/x3d_nodes.c X_Viewpoint *p; X_Viewpoint 14096 src/scenegraph/x3d_nodes.c GF_SAFEALLOC(p, X_Viewpoint);