X_Viewpoint       396 src/compositor/mpeg4_viewport.c 	if (gf_node_get_tag(node)==TAG_X3D_Viewpoint) v1 = ((X_Viewpoint *)node)->centerOfRotation;
X_Viewpoint      13994 src/scenegraph/x3d_nodes.c 	X_Viewpoint *p = (X_Viewpoint *) node;
X_Viewpoint      14012 src/scenegraph/x3d_nodes.c 		info->on_event_in = ((X_Viewpoint *)node)->on_set_bind;
X_Viewpoint      14014 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Viewpoint *) node)->set_bind;
X_Viewpoint      14020 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Viewpoint *) node)->fieldOfView;
X_Viewpoint      14026 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Viewpoint *) node)->jump;
X_Viewpoint      14032 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Viewpoint *) node)->orientation;
X_Viewpoint      14038 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Viewpoint *) node)->position;
X_Viewpoint      14044 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Viewpoint *) node)->description;
X_Viewpoint      14050 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Viewpoint *) node)->bindTime;
X_Viewpoint      14056 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Viewpoint *) node)->isBound;
X_Viewpoint      14063 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Viewpoint *)node)->metadata;
X_Viewpoint      14069 src/scenegraph/x3d_nodes.c 		info->far_ptr = & ((X_Viewpoint *) node)->centerOfRotation;
X_Viewpoint      14095 src/scenegraph/x3d_nodes.c 	X_Viewpoint *p;
X_Viewpoint      14096 src/scenegraph/x3d_nodes.c 	GF_SAFEALLOC(p, X_Viewpoint);