gf_glGetUniformLocation 673 modules/droid_out/droid_vout.c GLint loc = gf_glGetUniformLocation(rc->base_program, "img"); gf_glGetUniformLocation 816 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(progObj, name); gf_glGetUniformLocation 1180 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(program, name); gf_glGetUniformLocation 2189 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfNumLights"); gf_glGetUniformLocation 2197 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfLightTwoSide"); gf_glGetUniformLocation 2227 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, szName); //Uniform name lights[i].type gf_glGetUniformLocation 2249 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, szName); gf_glGetUniformLocation 2269 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, szName); gf_glGetUniformLocation 2282 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, szName); gf_glGetUniformLocation 2291 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, szName); gf_glGetUniformLocation 2296 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, szName); gf_glGetUniformLocation 2301 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, szName); gf_glGetUniformLocation 2312 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfLightDiffuse"); gf_glGetUniformLocation 2315 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfLightSpecular"); gf_glGetUniformLocation 2322 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfLightAmbient"); gf_glGetUniformLocation 2332 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfFogEnabled"); gf_glGetUniformLocation 2336 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfFogColor"); gf_glGetUniformLocation 2340 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfFogDensity"); gf_glGetUniformLocation 2344 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfFogType"); gf_glGetUniformLocation 2348 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfFogVisibility"); gf_glGetUniformLocation 2376 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfNumClippers"); gf_glGetUniformLocation 2398 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, szName); gf_glGetUniformLocation 2497 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "alpha"); gf_glGetUniformLocation 2510 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfEmissionColor"); gf_glGetUniformLocation 2515 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "hasMaterial2D"); gf_glGetUniformLocation 2522 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "hasMaterial2D"); gf_glGetUniformLocation 2529 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "alpha"); gf_glGetUniformLocation 2554 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfAmbientColor"); gf_glGetUniformLocation 2557 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfDiffuseColor"); gf_glGetUniformLocation 2560 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfSpecularColor"); gf_glGetUniformLocation 2563 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfEmissionColor"); gf_glGetUniformLocation 2571 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfShininess"); gf_glGetUniformLocation 2626 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfNumLights"); gf_glGetUniformLocation 2635 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfNumTextures"); gf_glGetUniformLocation 2643 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfTextureMatrix"); gf_glGetUniformLocation 2648 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "hasTextureMatrix"); gf_glGetUniformLocation 2651 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "hasTextureMatrix"); gf_glGetUniformLocation 2664 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "yuvPixelFormat"); gf_glGetUniformLocation 2680 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfNumLights"); gf_glGetUniformLocation 2720 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfTranslationVector"); gf_glGetUniformLocation 2728 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfColorMatrix"); gf_glGetUniformLocation 2791 src/compositor/visual_manager_3d_gl.c loc = gf_glGetUniformLocation(visual->glsl_program, "gfNumLights");