gf_mesh_aabb_ray_hit  311 src/compositor/mesh_collide.c 		Bool res = gf_mesh_aabb_ray_hit(mesh, n->pos, ray, closest, outPoint, outNormal, outTexCoords);
gf_mesh_aabb_ray_hit  312 src/compositor/mesh_collide.c 		res += gf_mesh_aabb_ray_hit(mesh, n->neg, ray, closest, outPoint, outNormal, outTexCoords);
gf_mesh_aabb_ray_hit  375 src/compositor/mesh_collide.c 		return gf_mesh_aabb_ray_hit(mesh, mesh->aabb_root, ray, &closest, outPoint, outNormal, outTexCoords);