gf_mesh_aabb_ray_hit 311 src/compositor/mesh_collide.c Bool res = gf_mesh_aabb_ray_hit(mesh, n->pos, ray, closest, outPoint, outNormal, outTexCoords); gf_mesh_aabb_ray_hit 312 src/compositor/mesh_collide.c res += gf_mesh_aabb_ray_hit(mesh, n->neg, ray, closest, outPoint, outNormal, outTexCoords); gf_mesh_aabb_ray_hit 375 src/compositor/mesh_collide.c return gf_mesh_aabb_ray_hit(mesh, mesh->aabb_root, ray, &closest, outPoint, outNormal, outTexCoords);