gf_node_animation_count  634 include/gpac/internal/scenegraph_dev.h u32 gf_node_animation_count(GF_Node *node);
gf_node_animation_count  468 include/gpac/scenegraph_svg.h u32 gf_node_animation_count(GF_Node *node);
gf_node_animation_count  149 src/compositor/svg_paint_servers.c 		st->animated = gf_node_animation_count(node) ? GF_TRUE : GF_FALSE;
gf_node_animation_count  175 src/compositor/svg_paint_servers.c 		if (gf_node_animation_count(stop))
gf_node_animation_count  664 src/scenegraph/smil_anim.c 	for (i = 0; i < gf_node_animation_count(target); i++) {
gf_node_animation_count  975 src/scenegraph/smil_anim.c 	count_all = gf_node_animation_count(node);
gf_node_animation_count 1294 src/scenegraph/smil_anim.c 	for (i = 0; i < gf_node_animation_count(target); i++) {
gf_node_animation_count 1372 src/scenegraph/smil_anim.c 	for (i = 0; i < gf_node_animation_count((GF_Node *)target); i ++) {
gf_node_animation_count 1399 src/scenegraph/smil_anim.c 	for (i = 0; i < gf_node_animation_count(e); i ++) {