gf_node_in_table 60 include/gpac/scene_manager.h Bool gf_node_in_table(GF_Node *node, u32 NDTType); gf_node_in_table 1079 src/scene_manager/loader_bt.c if (gf_node_in_table(node, info->NDTtype)) return 1; gf_node_in_table 1417 src/scene_manager/loader_xmt.c if (gf_node_in_table(n, info->NDTtype)) return GF_OK;