gf_node_unregister_children  226 include/gpac/scenegraph.h void gf_node_unregister_children(GF_Node *node, GF_ChildNodeItem *childrenlist);
gf_node_unregister_children  449 modules/timedtext/timedtext_dec.c 	gf_node_unregister_children((GF_Node*)priv->dlist, priv->dlist->children);
gf_node_unregister_children  235 src/bifs/com_dec.c 			gf_node_unregister_children(target, previous);
gf_node_unregister_children  820 src/bifs/com_dec.c 		gf_node_unregister_children(node, prev_child);
gf_node_unregister_children  497 src/bifs/field_decode.c 				gf_node_unregister_children(node, * (GF_ChildNodeItem **)field->far_ptr);
gf_node_unregister_children  564 src/compositor/hardcoded_protos.c 					gf_node_unregister_children(node, *(GF_ChildNodeItem **) field.far_ptr);
gf_node_unregister_children 5175 src/laser/lsr_dec.c 					gf_node_unregister_children(n, elt->children);
gf_node_unregister_children 1491 src/scene_manager/loader_bt.c 					gf_node_unregister_children(node, *(GF_ChildNodeItem **)info.far_ptr);
gf_node_unregister_children 1544 src/scenegraph/base_scenegraph.c 	gf_node_unregister_children(node, ((GF_ParentNode *)node)->children);
gf_node_unregister_children  252 src/scenegraph/commands.c 				gf_node_unregister_children(com->node, * ((GF_ChildNodeItem **) field.far_ptr));
gf_node_unregister_children  591 src/scenegraph/commands.c 				gf_node_unregister_children(target, * ((GF_ChildNodeItem **) field.far_ptr));
gf_node_unregister_children  798 src/scenegraph/dom_events.c 	gf_node_unregister_children(n, par->children);
gf_node_unregister_children  440 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->children);
gf_node_unregister_children 5153 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->renderedFace);
gf_node_unregister_children 5393 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->faceDefMesh);
gf_node_unregister_children 5394 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->faceDefTransform);
gf_node_unregister_children 6682 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->faceDefTables);
gf_node_unregister_children 6683 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->faceSceneGraph);
gf_node_unregister_children 8552 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->level);
gf_node_unregister_children 13775 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->choice);
gf_node_unregister_children 20825 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->bodyDefTables);
gf_node_unregister_children 20826 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->bodySceneGraph);
gf_node_unregister_children 20926 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->renderedBody);
gf_node_unregister_children 24104 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->lightMapList);
gf_node_unregister_children 24105 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->tileList);
gf_node_unregister_children 25922 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->images);
gf_node_unregister_children 26042 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->influences);
gf_node_unregister_children 28805 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->bones);
gf_node_unregister_children 28806 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->muscles);
gf_node_unregister_children 28808 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->segments);
gf_node_unregister_children 28809 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->sites);
gf_node_unregister_children 28810 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->skeleton);
gf_node_unregister_children 28811 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->skin);
gf_node_unregister_children 29052 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->virtualCharacters);
gf_node_unregister_children 29558 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->sectors);
gf_node_unregister_children 33384 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->targetShapes);
gf_node_unregister_children 33508 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->texture);
gf_node_unregister_children 33811 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->virtualCharacters);
gf_node_unregister_children 35357 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->alternativeGeometry);
gf_node_unregister_children 35358 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->roofs);
gf_node_unregister_children 35359 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->facades);
gf_node_unregister_children 35688 src/scenegraph/mpeg4_nodes.c 	gf_node_unregister_children((GF_Node *) p, p->FacadeCellsArray);
gf_node_unregister_children  133 src/scenegraph/vrml_proto.c 				gf_node_unregister_children(NULL, field->def_mfnode_value);
gf_node_unregister_children  332 src/scenegraph/vrml_route.c 		gf_node_unregister_children(r->ToNode, *(GF_ChildNodeItem **)r->ToField.far_ptr );
gf_node_unregister_children   63 src/scenegraph/vrml_script.c 				gf_node_unregister_children(node, (GF_ChildNodeItem*) field->pField);
gf_node_unregister_children 2760 src/scenegraph/vrml_smjs.c 		gf_node_unregister_children(ptr->owner, ptr->temp_list);
gf_node_unregister_children 3017 src/scenegraph/vrml_smjs.c 		gf_node_unregister_children(ptr->owner, *(GF_ChildNodeItem**)ptr->field.far_ptr);
gf_node_unregister_children 3740 src/scenegraph/vrml_smjs.c 		gf_node_unregister_children(owner, * (GF_ChildNodeItem **) field->far_ptr);
gf_node_unregister_children  119 src/scenegraph/vrml_tools.c 	gf_node_unregister_children(node, n->removeChildren);
gf_node_unregister_children  161 src/scenegraph/vrml_tools.c 	gf_node_unregister_children(pNode, par->children);
gf_node_unregister_children  162 src/scenegraph/vrml_tools.c 	gf_node_unregister_children(pNode, par->addChildren);
gf_node_unregister_children  163 src/scenegraph/vrml_tools.c 	gf_node_unregister_children(pNode, par->removeChildren);
gf_node_unregister_children 4352 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->rootNode);
gf_node_unregister_children 4353 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->children);
gf_node_unregister_children 4496 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->data);
gf_node_unregister_children 5256 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->joints);
gf_node_unregister_children 5258 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->segments);
gf_node_unregister_children 5259 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->sites);
gf_node_unregister_children 5260 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->skeleton);
gf_node_unregister_children 5261 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->skin);
gf_node_unregister_children 5265 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->viewpoints);
gf_node_unregister_children 5455 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->displacers);
gf_node_unregister_children 5661 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->displacers);
gf_node_unregister_children 7260 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->watchList);
gf_node_unregister_children 7799 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->value);
gf_node_unregister_children 8104 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->texture);
gf_node_unregister_children 8204 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->texCoord);
gf_node_unregister_children 8265 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->textureTransform);
gf_node_unregister_children 9171 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->addGeometry);
gf_node_unregister_children 9172 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->removeGeometry);
gf_node_unregister_children 9173 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->geometry);
gf_node_unregister_children 9687 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->addTrimmingContour);
gf_node_unregister_children 9688 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->removeTrimmingContour);
gf_node_unregister_children 9689 src/scenegraph/x3d_nodes.c 	gf_node_unregister_children(node, p->trimmingContour);