gf_node_unregister_children 226 include/gpac/scenegraph.h void gf_node_unregister_children(GF_Node *node, GF_ChildNodeItem *childrenlist); gf_node_unregister_children 449 modules/timedtext/timedtext_dec.c gf_node_unregister_children((GF_Node*)priv->dlist, priv->dlist->children); gf_node_unregister_children 235 src/bifs/com_dec.c gf_node_unregister_children(target, previous); gf_node_unregister_children 820 src/bifs/com_dec.c gf_node_unregister_children(node, prev_child); gf_node_unregister_children 497 src/bifs/field_decode.c gf_node_unregister_children(node, * (GF_ChildNodeItem **)field->far_ptr); gf_node_unregister_children 564 src/compositor/hardcoded_protos.c gf_node_unregister_children(node, *(GF_ChildNodeItem **) field.far_ptr); gf_node_unregister_children 5175 src/laser/lsr_dec.c gf_node_unregister_children(n, elt->children); gf_node_unregister_children 1491 src/scene_manager/loader_bt.c gf_node_unregister_children(node, *(GF_ChildNodeItem **)info.far_ptr); gf_node_unregister_children 1544 src/scenegraph/base_scenegraph.c gf_node_unregister_children(node, ((GF_ParentNode *)node)->children); gf_node_unregister_children 252 src/scenegraph/commands.c gf_node_unregister_children(com->node, * ((GF_ChildNodeItem **) field.far_ptr)); gf_node_unregister_children 591 src/scenegraph/commands.c gf_node_unregister_children(target, * ((GF_ChildNodeItem **) field.far_ptr)); gf_node_unregister_children 798 src/scenegraph/dom_events.c gf_node_unregister_children(n, par->children); gf_node_unregister_children 440 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->children); gf_node_unregister_children 5153 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->renderedFace); gf_node_unregister_children 5393 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->faceDefMesh); gf_node_unregister_children 5394 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->faceDefTransform); gf_node_unregister_children 6682 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->faceDefTables); gf_node_unregister_children 6683 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->faceSceneGraph); gf_node_unregister_children 8552 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->level); gf_node_unregister_children 13775 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->choice); gf_node_unregister_children 20825 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->bodyDefTables); gf_node_unregister_children 20826 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->bodySceneGraph); gf_node_unregister_children 20926 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->renderedBody); gf_node_unregister_children 24104 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->lightMapList); gf_node_unregister_children 24105 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->tileList); gf_node_unregister_children 25922 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->images); gf_node_unregister_children 26042 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->influences); gf_node_unregister_children 28805 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->bones); gf_node_unregister_children 28806 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->muscles); gf_node_unregister_children 28808 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->segments); gf_node_unregister_children 28809 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->sites); gf_node_unregister_children 28810 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->skeleton); gf_node_unregister_children 28811 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->skin); gf_node_unregister_children 29052 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->virtualCharacters); gf_node_unregister_children 29558 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->sectors); gf_node_unregister_children 33384 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->targetShapes); gf_node_unregister_children 33508 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->texture); gf_node_unregister_children 33811 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->virtualCharacters); gf_node_unregister_children 35357 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->alternativeGeometry); gf_node_unregister_children 35358 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->roofs); gf_node_unregister_children 35359 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->facades); gf_node_unregister_children 35688 src/scenegraph/mpeg4_nodes.c gf_node_unregister_children((GF_Node *) p, p->FacadeCellsArray); gf_node_unregister_children 133 src/scenegraph/vrml_proto.c gf_node_unregister_children(NULL, field->def_mfnode_value); gf_node_unregister_children 332 src/scenegraph/vrml_route.c gf_node_unregister_children(r->ToNode, *(GF_ChildNodeItem **)r->ToField.far_ptr ); gf_node_unregister_children 63 src/scenegraph/vrml_script.c gf_node_unregister_children(node, (GF_ChildNodeItem*) field->pField); gf_node_unregister_children 2760 src/scenegraph/vrml_smjs.c gf_node_unregister_children(ptr->owner, ptr->temp_list); gf_node_unregister_children 3017 src/scenegraph/vrml_smjs.c gf_node_unregister_children(ptr->owner, *(GF_ChildNodeItem**)ptr->field.far_ptr); gf_node_unregister_children 3740 src/scenegraph/vrml_smjs.c gf_node_unregister_children(owner, * (GF_ChildNodeItem **) field->far_ptr); gf_node_unregister_children 119 src/scenegraph/vrml_tools.c gf_node_unregister_children(node, n->removeChildren); gf_node_unregister_children 161 src/scenegraph/vrml_tools.c gf_node_unregister_children(pNode, par->children); gf_node_unregister_children 162 src/scenegraph/vrml_tools.c gf_node_unregister_children(pNode, par->addChildren); gf_node_unregister_children 163 src/scenegraph/vrml_tools.c gf_node_unregister_children(pNode, par->removeChildren); gf_node_unregister_children 4352 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->rootNode); gf_node_unregister_children 4353 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->children); gf_node_unregister_children 4496 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->data); gf_node_unregister_children 5256 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->joints); gf_node_unregister_children 5258 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->segments); gf_node_unregister_children 5259 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->sites); gf_node_unregister_children 5260 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->skeleton); gf_node_unregister_children 5261 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->skin); gf_node_unregister_children 5265 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->viewpoints); gf_node_unregister_children 5455 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->displacers); gf_node_unregister_children 5661 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->displacers); gf_node_unregister_children 7260 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->watchList); gf_node_unregister_children 7799 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->value); gf_node_unregister_children 8104 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->texture); gf_node_unregister_children 8204 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->texCoord); gf_node_unregister_children 8265 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->textureTransform); gf_node_unregister_children 9171 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->addGeometry); gf_node_unregister_children 9172 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->removeGeometry); gf_node_unregister_children 9173 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->geometry); gf_node_unregister_children 9687 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->addTrimmingContour); gf_node_unregister_children 9688 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->removeTrimmingContour); gf_node_unregister_children 9689 src/scenegraph/x3d_nodes.c gf_node_unregister_children(node, p->trimmingContour);