gf_ray_hit_triangle 1027 include/gpac/maths.h Bool gf_ray_hit_triangle(GF_Ray *ray, GF_Vec *v0, GF_Vec *v1, GF_Vec *v2, Fixed *dist); gf_ray_hit_triangle 326 src/compositor/mesh_collide.c if (gf_ray_hit_triangle(ray, gf_ray_hit_triangle 388 src/compositor/mesh_collide.c if (gf_ray_hit_triangle(ray,