gf_ray_hit_triangle 1027 include/gpac/maths.h Bool gf_ray_hit_triangle(GF_Ray *ray, GF_Vec *v0, GF_Vec *v1, GF_Vec *v2, Fixed *dist);
gf_ray_hit_triangle  326 src/compositor/mesh_collide.c 		if (gf_ray_hit_triangle(ray,
gf_ray_hit_triangle  388 src/compositor/mesh_collide.c 		if (gf_ray_hit_triangle(ray,