gf_sc_texture_is_transparent 274 src/compositor/compositor_2d.c } else if (gf_sc_texture_is_transparent(ctx->aspect.fill_texture)) { gf_sc_texture_is_transparent 211 src/compositor/compositor_3d.c } else if (gf_sc_texture_is_transparent(txh)) { gf_sc_texture_is_transparent 67 src/compositor/mpeg4_background.c gf_sc_texture_set_blend_mode(txh, gf_sc_texture_is_transparent(txh) ? TX_REPLACE : TX_DECAL); gf_sc_texture_is_transparent 218 src/compositor/mpeg4_background2d.c gf_sc_texture_set_blend_mode(txh, gf_sc_texture_is_transparent(txh) ? TX_REPLACE : TX_DECAL); gf_sc_texture_is_transparent 56 src/compositor/texturing.h Bool gf_sc_texture_is_transparent(GF_TextureHandler *txh); gf_sc_texture_is_transparent 1877 src/compositor/visual_manager_3d.c gf_sc_texture_set_blend_mode(txh, gf_sc_texture_is_transparent(txh) ? TX_MODULATE : TX_REPLACE);