gf_sc_texture_is_transparent  274 src/compositor/compositor_2d.c 	} else if (gf_sc_texture_is_transparent(ctx->aspect.fill_texture)) {
gf_sc_texture_is_transparent  211 src/compositor/compositor_3d.c 	} else if (gf_sc_texture_is_transparent(txh)) {
gf_sc_texture_is_transparent   67 src/compositor/mpeg4_background.c 		gf_sc_texture_set_blend_mode(txh, gf_sc_texture_is_transparent(txh) ? TX_REPLACE : TX_DECAL);
gf_sc_texture_is_transparent  218 src/compositor/mpeg4_background2d.c 		gf_sc_texture_set_blend_mode(txh, gf_sc_texture_is_transparent(txh) ? TX_REPLACE : TX_DECAL);
gf_sc_texture_is_transparent   56 src/compositor/texturing.h Bool gf_sc_texture_is_transparent(GF_TextureHandler *txh);
gf_sc_texture_is_transparent 1877 src/compositor/visual_manager_3d.c 		gf_sc_texture_set_blend_mode(txh, gf_sc_texture_is_transparent(txh) ? TX_MODULATE : TX_REPLACE);