gf_seng_create_new_au 665 src/scene_manager/scene_engine.c gf_seng_create_new_au(sc, 0); gf_seng_create_new_au 708 src/scene_manager/scene_engine.c new_au = gf_seng_create_new_au(sc, time); gf_seng_create_new_au 782 src/scene_manager/scene_engine.c gf_seng_create_new_au(sc, 0);