gf_seng_create_new_au  665 src/scene_manager/scene_engine.c 		gf_seng_create_new_au(sc, 0);
gf_seng_create_new_au  708 src/scene_manager/scene_engine.c 	new_au = gf_seng_create_new_au(sc, time);
gf_seng_create_new_au  782 src/scene_manager/scene_engine.c 		gf_seng_create_new_au(sc, 0);