gf_sg_get_max_node_id 466 include/gpac/scenegraph.h u32 gf_sg_get_max_node_id(GF_SceneGraph *sg); gf_sg_get_max_node_id 2333 src/scenegraph/dom_smjs.c gf_node_set_id(n, gf_sg_get_max_node_id(n->sgprivate->scenegraph) + 1, gf_strdup(name) ); gf_sg_get_max_node_id 3105 src/scenegraph/dom_smjs.c u32 id = gf_sg_get_max_node_id(ctx->document) + 1; gf_sg_get_max_node_id 4831 src/scenegraph/dom_smjs.c u32 id = gf_sg_get_max_node_id(ctx->document) + 1; gf_sg_get_max_node_id 3020 src/scenegraph/svg_attributes.c u32 id = gf_sg_get_max_node_id(sg) + 1; gf_sg_get_max_node_id 1976 src/terminal/terminal.c load.ctx->max_node_id = gf_sg_get_max_node_id(term->root_scene->graph);