gf_sg_get_next_available_node_id 798 applications/testapps/svg2bifs/main.c gf_node_set_id(node, gf_sg_get_next_available_node_id(converter->bifs_sg), NULL); gf_sg_get_next_available_node_id 803 applications/testapps/svg2bifs/main.c gf_node_set_id(child_ts, gf_sg_get_next_available_node_id(converter->bifs_sg), NULL); gf_sg_get_next_available_node_id 824 applications/testapps/svg2bifs/main.c gf_node_set_id(child, gf_sg_get_next_available_node_id(converter->bifs_sg), NULL); gf_sg_get_next_available_node_id 865 applications/testapps/svg2bifs/main.c gf_node_set_id(child, gf_sg_get_next_available_node_id(converter->bifs_sg), NULL); gf_sg_get_next_available_node_id 909 applications/testapps/svg2bifs/main.c gf_node_set_id(child, gf_sg_get_next_available_node_id(converter->bifs_sg), NULL); gf_sg_get_next_available_node_id 972 applications/testapps/svg2bifs/main.c gf_node_set_id(converter->bifs_parent, gf_sg_get_next_available_node_id(converter->bifs_sg), NULL);//gf_node_get_name((GF_Node *)elt)); gf_sg_get_next_available_node_id 464 include/gpac/scenegraph.h u32 gf_sg_get_next_available_node_id(GF_SceneGraph *sg); gf_sg_get_next_available_node_id 238 modules/timedtext/timedtext_dec.c if (def_name) gf_node_set_id(n, gf_sg_get_next_available_node_id(ttd->sg), def_name); gf_sg_get_next_available_node_id 1091 src/scene_manager/loader_bt.c ID = gf_sg_get_next_available_node_id(sc); gf_sg_get_next_available_node_id 610 src/scene_manager/loader_xmt.c ID = gf_sg_get_next_available_node_id(sc); gf_sg_get_next_available_node_id 435 src/scenegraph/svg_smjs.c if (!nid) nid = gf_sg_get_next_available_node_id(n->sgprivate->scenegraph); gf_sg_get_next_available_node_id 379 src/scenegraph/vrml_proto.c id = gf_sg_get_next_available_node_id(inScene); gf_sg_get_next_available_node_id 1097 src/terminal/scene.c if (def_name) gf_node_set_id(n, gf_sg_get_next_available_node_id(sg), def_name); gf_sg_get_next_available_node_id 1277 src/terminal/scene.c if (def_name) gf_node_set_id(node, gf_sg_get_next_available_node_id(sg), def_name);