gf_sg_get_next_available_node_id  798 applications/testapps/svg2bifs/main.c 				gf_node_set_id(node, gf_sg_get_next_available_node_id(converter->bifs_sg), NULL);
gf_sg_get_next_available_node_id  803 applications/testapps/svg2bifs/main.c 				gf_node_set_id(child_ts, gf_sg_get_next_available_node_id(converter->bifs_sg), NULL);
gf_sg_get_next_available_node_id  824 applications/testapps/svg2bifs/main.c 						gf_node_set_id(child, gf_sg_get_next_available_node_id(converter->bifs_sg), NULL);
gf_sg_get_next_available_node_id  865 applications/testapps/svg2bifs/main.c 						gf_node_set_id(child, gf_sg_get_next_available_node_id(converter->bifs_sg), NULL);
gf_sg_get_next_available_node_id  909 applications/testapps/svg2bifs/main.c 						gf_node_set_id(child, gf_sg_get_next_available_node_id(converter->bifs_sg), NULL);
gf_sg_get_next_available_node_id  972 applications/testapps/svg2bifs/main.c 			gf_node_set_id(converter->bifs_parent, gf_sg_get_next_available_node_id(converter->bifs_sg), NULL);//gf_node_get_name((GF_Node *)elt));
gf_sg_get_next_available_node_id  464 include/gpac/scenegraph.h u32 gf_sg_get_next_available_node_id(GF_SceneGraph *sg);
gf_sg_get_next_available_node_id  238 modules/timedtext/timedtext_dec.c 		if (def_name) gf_node_set_id(n, gf_sg_get_next_available_node_id(ttd->sg), def_name);
gf_sg_get_next_available_node_id 1091 src/scene_manager/loader_bt.c 	ID = gf_sg_get_next_available_node_id(sc);
gf_sg_get_next_available_node_id  610 src/scene_manager/loader_xmt.c 	ID = gf_sg_get_next_available_node_id(sc);
gf_sg_get_next_available_node_id  435 src/scenegraph/svg_smjs.c 			if (!nid) nid = gf_sg_get_next_available_node_id(n->sgprivate->scenegraph);
gf_sg_get_next_available_node_id  379 src/scenegraph/vrml_proto.c 			id = gf_sg_get_next_available_node_id(inScene);
gf_sg_get_next_available_node_id 1097 src/terminal/scene.c 		if (def_name) gf_node_set_id(n, gf_sg_get_next_available_node_id(sg), def_name);
gf_sg_get_next_available_node_id 1277 src/terminal/scene.c 		if (def_name) gf_node_set_id(node, gf_sg_get_next_available_node_id(sg), def_name);