gf_svg_get_system_paint_server_name  603 include/gpac/scenegraph_svg.h const char *gf_svg_get_system_paint_server_name(u32 paint_type);
gf_svg_get_system_paint_server_name  470 src/laser/lsr_enc.c 				lsr_write_byte_align_string(lsr, (char*)gf_svg_get_system_paint_server_name(paint->color.type), "systemsPaint");