gf_svg_get_system_paint_server_name 603 include/gpac/scenegraph_svg.h const char *gf_svg_get_system_paint_server_name(u32 paint_type); gf_svg_get_system_paint_server_name 470 src/laser/lsr_enc.c lsr_write_byte_align_string(lsr, (char*)gf_svg_get_system_paint_server_name(paint->color.type), "systemsPaint");