gf_term_set_play_state  576 src/terminal/terminal.c 		gf_term_set_play_state(term, GF_STATE_STEP_PAUSE, 0, 0);
gf_term_set_play_state  942 src/terminal/terminal.c 	if (term->play_state != GF_STATE_PLAYING) gf_term_set_play_state(term, GF_STATE_PLAYING, 1, 1);
gf_term_set_play_state 1009 src/terminal/terminal.c 		gf_term_set_play_state(term, value, 0, 1);
gf_term_set_play_state 1724 src/terminal/terminal.c 		gf_term_set_play_state(term, GF_STATE_PLAYING, 1, 1);
gf_term_set_play_state 1727 src/terminal/terminal.c 			gf_term_set_play_state(term, GF_STATE_STEP_PAUSE, 0, 0);
gf_term_set_play_state 1736 src/terminal/terminal.c 	gf_term_set_play_state(term, GF_STATE_PAUSED, 0, 1);
gf_term_set_play_state 1745 src/terminal/terminal.c 	gf_term_set_play_state(term, GF_STATE_PLAYING, 0, 1);