visual_3d_add_directional_light 157 src/compositor/mpeg4_lighting.c *stack = visual_3d_add_directional_light(tr_state->visual, dl->ambientIntensity, dl->color, dl->intensity, dl->direction, &tr_state->model_matrix); visual_3d_add_directional_light 1975 src/compositor/visual_manager_3d.c visual_3d_add_directional_light(visual, 0, col, FIX_ONE, dir, NULL); visual_3d_add_directional_light 286 src/compositor/visual_manager_3d.h Bool visual_3d_add_directional_light(GF_VisualManager *visual, Fixed ambientIntensity, SFColor color, Fixed intensity, SFVec3f direction, GF_Matrix *light_mx);