visual_3d_add_point_light 119 src/compositor/mpeg4_lighting.c visual_3d_add_point_light(tr_state->visual, pl->ambientIntensity, pl->attenuation, pl->color, visual_3d_add_point_light 284 src/compositor/visual_manager_3d.h Bool visual_3d_add_point_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, SFColor color, Fixed intensity, SFVec3f location, GF_Matrix *light_mx);