visual_3d_add_spot_light   70 src/compositor/mpeg4_lighting.c 			visual_3d_add_spot_light(tr_state->visual, sl->ambientIntensity, sl->attenuation, sl->beamWidth,
visual_3d_add_spot_light  281 src/compositor/visual_manager_3d.h Bool visual_3d_add_spot_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, Fixed beamWidth,