visual_3d_bind_buffer 2462 src/compositor/visual_manager_3d_gl.c if (! visual_3d_bind_buffer(visual->compositor, mesh, &vertex_buffer_address)) { visual_3d_bind_buffer 2850 src/compositor/visual_manager_3d_gl.c if (! visual_3d_bind_buffer(compositor, mesh, &base_address)) {