visual_3d_draw_bbox_ex 3334 src/compositor/visual_manager_3d_gl.c 	visual_3d_draw_bbox_ex(tr_state, box, 0);
visual_3d_draw_bbox_ex 3344 src/compositor/visual_manager_3d_gl.c 		visual_3d_draw_bbox_ex(tr_state, &mesh->bounds, 1);