visual_3d_draw_bbox_ex 3334 src/compositor/visual_manager_3d_gl.c visual_3d_draw_bbox_ex(tr_state, box, 0); visual_3d_draw_bbox_ex 3344 src/compositor/visual_manager_3d_gl.c visual_3d_draw_bbox_ex(tr_state, &mesh->bounds, 1);