visual_3d_enable_depth_buffer 1349 src/compositor/hardcoded_protos.c visual_3d_enable_depth_buffer(tr_state->visual, GF_FALSE); visual_3d_enable_depth_buffer 1354 src/compositor/hardcoded_protos.c visual_3d_enable_depth_buffer(tr_state->visual, GF_TRUE); visual_3d_enable_depth_buffer 543 src/compositor/visual_manager_3d.c visual_3d_enable_depth_buffer(tr_state->visual, tr_state->camera->is_3D); visual_3d_enable_depth_buffer 194 src/compositor/visual_manager_3d.h void visual_3d_enable_depth_buffer(GF_VisualManager *visual, Bool on); visual_3d_enable_depth_buffer 1535 src/compositor/visual_manager_3d_gl.c visual_3d_enable_depth_buffer(visual, ! on);