visual_3d_enable_depth_buffer 1349 src/compositor/hardcoded_protos.c 			visual_3d_enable_depth_buffer(tr_state->visual, GF_FALSE);
visual_3d_enable_depth_buffer 1354 src/compositor/hardcoded_protos.c 			visual_3d_enable_depth_buffer(tr_state->visual, GF_TRUE);
visual_3d_enable_depth_buffer  543 src/compositor/visual_manager_3d.c 	visual_3d_enable_depth_buffer(tr_state->visual, tr_state->camera->is_3D);
visual_3d_enable_depth_buffer  194 src/compositor/visual_manager_3d.h void visual_3d_enable_depth_buffer(GF_VisualManager *visual, Bool on);
visual_3d_enable_depth_buffer 1535 src/compositor/visual_manager_3d_gl.c 	visual_3d_enable_depth_buffer(visual, ! on);