visual_3d_has_inactive_light 48 src/compositor/mpeg4_lighting.c visual_3d_has_inactive_light(tr_state->visual); visual_3d_has_inactive_light 73 src/compositor/mpeg4_lighting.c visual_3d_has_inactive_light(tr_state->visual); visual_3d_has_inactive_light 98 src/compositor/mpeg4_lighting.c visual_3d_has_inactive_light(tr_state->visual); visual_3d_has_inactive_light 122 src/compositor/mpeg4_lighting.c visual_3d_has_inactive_light(tr_state->visual); visual_3d_has_inactive_light 148 src/compositor/mpeg4_lighting.c visual_3d_has_inactive_light(tr_state->visual); visual_3d_has_inactive_light 161 src/compositor/mpeg4_lighting.c visual_3d_has_inactive_light(tr_state->visual); visual_3d_has_inactive_light 288 src/compositor/visual_manager_3d.h void visual_3d_has_inactive_light(GF_VisualManager *visual);