visual_3d_has_inactive_light   48 src/compositor/mpeg4_lighting.c 		visual_3d_has_inactive_light(tr_state->visual);
visual_3d_has_inactive_light   73 src/compositor/mpeg4_lighting.c 			visual_3d_has_inactive_light(tr_state->visual);
visual_3d_has_inactive_light   98 src/compositor/mpeg4_lighting.c 		visual_3d_has_inactive_light(tr_state->visual);
visual_3d_has_inactive_light  122 src/compositor/mpeg4_lighting.c 			visual_3d_has_inactive_light(tr_state->visual);
visual_3d_has_inactive_light  148 src/compositor/mpeg4_lighting.c 		visual_3d_has_inactive_light(tr_state->visual);
visual_3d_has_inactive_light  161 src/compositor/mpeg4_lighting.c 		visual_3d_has_inactive_light(tr_state->visual);
visual_3d_has_inactive_light  288 src/compositor/visual_manager_3d.h void visual_3d_has_inactive_light(GF_VisualManager *visual);