visual_3d_init_draw  525 src/compositor/mpeg4_layer_3d.c 		visual_3d_init_draw(tr_state, prev_cam ? 1 : 2);
visual_3d_init_draw  881 src/compositor/visual_manager_3d.c 	visual_3d_init_draw(tr_state, 0);
visual_3d_init_draw  103 src/compositor/visual_manager_3d.h void visual_3d_init_draw(GF_TraverseState *tr_state, u32 layer_type);