visual_3d_mesh_hatch 1949 src/compositor/visual_manager_3d.c 			if (fp && fp->hatched) visual_3d_mesh_hatch(tr_state, mesh, fp->hatchStyle, fp->hatchColor);
visual_3d_mesh_hatch  300 src/compositor/visual_manager_3d.h void visual_3d_mesh_hatch(GF_TraverseState *tr_state, GF_Mesh *mesh, u32 hatchStyle, SFColor hatchColor);