visual_3d_point_sprite 195 src/compositor/compositor_3d.c visual_3d_point_sprite(tr_state->visual, stack, txh, tr_state); visual_3d_point_sprite 295 src/compositor/visual_manager_3d.h void visual_3d_point_sprite(GF_VisualManager *visual, Drawable *stack, GF_TextureHandler *txh, GF_TraverseState *tr_state);