visual_3d_point_sprite  195 src/compositor/compositor_3d.c 				visual_3d_point_sprite(tr_state->visual, stack, txh, tr_state);
visual_3d_point_sprite  295 src/compositor/visual_manager_3d.h void visual_3d_point_sprite(GF_VisualManager *visual, Drawable *stack, GF_TextureHandler *txh, GF_TraverseState *tr_state);