visual_3d_remove_last_light 544 src/compositor/mpeg4_layer_3d.c visual_3d_remove_last_light(tr_state->visual); visual_3d_remove_last_light 159 src/compositor/mpeg4_lighting.c if (*stack) visual_3d_remove_last_light(tr_state->visual); visual_3d_remove_last_light 277 src/compositor/visual_manager_3d.h void visual_3d_remove_last_light(GF_VisualManager *visual);