visual_3d_remove_last_light  544 src/compositor/mpeg4_layer_3d.c 			visual_3d_remove_last_light(tr_state->visual);
visual_3d_remove_last_light  159 src/compositor/mpeg4_lighting.c 		if (*stack) visual_3d_remove_last_light(tr_state->visual);
visual_3d_remove_last_light  277 src/compositor/visual_manager_3d.h void visual_3d_remove_last_light(GF_VisualManager *visual);