visual_3d_set_material_2d 247 src/compositor/mpeg4_background2d.c if (!use_texture || (!tr_state->is_layer && st->txh.transparent) ) visual_3d_set_material_2d(tr_state->visual, bck->backColor, FIX_ONE); visual_3d_set_material_2d 251 src/compositor/mpeg4_background2d.c if (!tr_state->mesh_num_textures) visual_3d_set_material_2d(tr_state->visual, bck->backColor, FIX_ONE); visual_3d_set_material_2d 1616 src/compositor/visual_manager_3d.c visual_3d_set_material_2d(tr_state->visual, asp->line_color, asp->line_alpha); visual_3d_set_material_2d 1724 src/compositor/visual_manager_3d.c visual_3d_set_material_2d(tr_state->visual, def, FIX_ONE); visual_3d_set_material_2d 1739 src/compositor/visual_manager_3d.c visual_3d_set_material_2d(tr_state->visual, def, FIX_ONE); visual_3d_set_material_2d 1763 src/compositor/visual_manager_3d.c visual_3d_set_material_2d(tr_state->visual, diff, diff_a); visual_3d_set_material_2d 1854 src/compositor/visual_manager_3d.c visual_3d_set_material_2d(tr_state->visual, emi, emi_a); visual_3d_set_material_2d 1887 src/compositor/visual_manager_3d.c visual_3d_set_material_2d(tr_state->visual, c, diffuse_alpha); visual_3d_set_material_2d 271 src/compositor/visual_manager_3d.h void visual_3d_set_material_2d(GF_VisualManager *visual, SFColor col, Fixed alpha);