visual_3d_set_material_2d  247 src/compositor/mpeg4_background2d.c 	if (!use_texture || (!tr_state->is_layer && st->txh.transparent) ) visual_3d_set_material_2d(tr_state->visual, bck->backColor, FIX_ONE);
visual_3d_set_material_2d  251 src/compositor/mpeg4_background2d.c 		if (!tr_state->mesh_num_textures) visual_3d_set_material_2d(tr_state->visual, bck->backColor, FIX_ONE);
visual_3d_set_material_2d 1616 src/compositor/visual_manager_3d.c 			visual_3d_set_material_2d(tr_state->visual, asp->line_color, asp->line_alpha);
visual_3d_set_material_2d 1724 src/compositor/visual_manager_3d.c 		visual_3d_set_material_2d(tr_state->visual, def, FIX_ONE);
visual_3d_set_material_2d 1739 src/compositor/visual_manager_3d.c 		visual_3d_set_material_2d(tr_state->visual, def, FIX_ONE);
visual_3d_set_material_2d 1763 src/compositor/visual_manager_3d.c 			visual_3d_set_material_2d(tr_state->visual, diff, diff_a);
visual_3d_set_material_2d 1854 src/compositor/visual_manager_3d.c 		visual_3d_set_material_2d(tr_state->visual, emi, emi_a);
visual_3d_set_material_2d 1887 src/compositor/visual_manager_3d.c 					visual_3d_set_material_2d(tr_state->visual, c, diffuse_alpha);
visual_3d_set_material_2d  271 src/compositor/visual_manager_3d.h void visual_3d_set_material_2d(GF_VisualManager *visual, SFColor col, Fixed alpha);