visual_3d_setup_projection  628 src/compositor/mpeg4_layer_3d.c 		visual_3d_setup_projection(tr_state, 1);
visual_3d_setup_projection  600 src/compositor/visual_manager_3d.c 		visual_3d_setup_projection(tr_state, layer_type);
visual_3d_setup_projection  628 src/compositor/visual_manager_3d.c 		visual_3d_setup_projection(tr_state, layer_type);
visual_3d_setup_projection  639 src/compositor/visual_manager_3d.c 		visual_3d_setup_projection(tr_state, layer_type);
visual_3d_setup_projection 1133 src/compositor/visual_manager_3d.c 	if (tr_state->camera->flags & CAM_IS_DIRTY) visual_3d_setup_projection(tr_state, 0);
visual_3d_setup_projection 1253 src/compositor/visual_manager_3d.c 	visual_3d_setup_projection(tr_state, 0);
visual_3d_setup_projection  105 src/compositor/visual_manager_3d.h void visual_3d_setup_projection(GF_TraverseState *tr_state, Bool is_layer);