visual_3d_setup_projection 628 src/compositor/mpeg4_layer_3d.c visual_3d_setup_projection(tr_state, 1); visual_3d_setup_projection 600 src/compositor/visual_manager_3d.c visual_3d_setup_projection(tr_state, layer_type); visual_3d_setup_projection 628 src/compositor/visual_manager_3d.c visual_3d_setup_projection(tr_state, layer_type); visual_3d_setup_projection 639 src/compositor/visual_manager_3d.c visual_3d_setup_projection(tr_state, layer_type); visual_3d_setup_projection 1133 src/compositor/visual_manager_3d.c if (tr_state->camera->flags & CAM_IS_DIRTY) visual_3d_setup_projection(tr_state, 0); visual_3d_setup_projection 1253 src/compositor/visual_manager_3d.c visual_3d_setup_projection(tr_state, 0); visual_3d_setup_projection 105 src/compositor/visual_manager_3d.h void visual_3d_setup_projection(GF_TraverseState *tr_state, Bool is_layer);