visual_3d_viewpoint_change 400 src/compositor/mpeg4_viewport.c visual_3d_viewpoint_change(tr_state, node, (!st->prev_was_bound && !vp->jump) ? 1 : 0, vp->fieldOfView, pos, ori, v1); visual_3d_viewpoint_change 350 src/compositor/visual_manager_3d.c visual_3d_viewpoint_change(tr_state, NULL, 0, fov, pos, r, center); visual_3d_viewpoint_change 52 src/compositor/visual_manager_3d.h void visual_3d_viewpoint_change(GF_TraverseState *tr_state, GF_Node *vp, Bool animate_change, Fixed fieldOfView, SFVec3f position, SFRotation orientation, SFVec3f local_center);