GET_GLFUN 68 applications/testapps/hevcbench/defbench.h #define GET_GLFUN(funname) funname = (proc_ ## funname) glutGetProcAddress(#funname) GET_GLFUN 72 applications/testapps/hevcbench/defbench.h #define GET_GLFUN(funname) funname = (proc_ ## funname) glXGetProcAddress(#funname) GET_GLFUN 249 applications/testapps/hevcbench/main.c GET_GLFUN(glActiveTexture); GET_GLFUN 250 applications/testapps/hevcbench/main.c GET_GLFUN(glClientActiveTexture); GET_GLFUN 251 applications/testapps/hevcbench/main.c GET_GLFUN(glCreateProgram); GET_GLFUN 252 applications/testapps/hevcbench/main.c GET_GLFUN(glDeleteProgram); GET_GLFUN 253 applications/testapps/hevcbench/main.c GET_GLFUN(glLinkProgram); GET_GLFUN 254 applications/testapps/hevcbench/main.c GET_GLFUN(glUseProgram); GET_GLFUN 255 applications/testapps/hevcbench/main.c GET_GLFUN(glCreateShader); GET_GLFUN 256 applications/testapps/hevcbench/main.c GET_GLFUN(glDeleteShader); GET_GLFUN 257 applications/testapps/hevcbench/main.c GET_GLFUN(glShaderSource); GET_GLFUN 258 applications/testapps/hevcbench/main.c GET_GLFUN(glCompileShader); GET_GLFUN 259 applications/testapps/hevcbench/main.c GET_GLFUN(glAttachShader); GET_GLFUN 260 applications/testapps/hevcbench/main.c GET_GLFUN(glDetachShader); GET_GLFUN 261 applications/testapps/hevcbench/main.c GET_GLFUN(glGetShaderiv); GET_GLFUN 262 applications/testapps/hevcbench/main.c GET_GLFUN(glGetInfoLogARB); GET_GLFUN 263 applications/testapps/hevcbench/main.c GET_GLFUN(glGetUniformLocation); GET_GLFUN 264 applications/testapps/hevcbench/main.c GET_GLFUN(glUniform1f); GET_GLFUN 265 applications/testapps/hevcbench/main.c GET_GLFUN(glUniform1i); GET_GLFUN 266 applications/testapps/hevcbench/main.c GET_GLFUN(glGenBuffers); GET_GLFUN 267 applications/testapps/hevcbench/main.c GET_GLFUN(glDeleteBuffers); GET_GLFUN 268 applications/testapps/hevcbench/main.c GET_GLFUN(glBindBuffer); GET_GLFUN 269 applications/testapps/hevcbench/main.c GET_GLFUN(glBufferData); GET_GLFUN 270 applications/testapps/hevcbench/main.c GET_GLFUN(glBufferSubData); GET_GLFUN 271 applications/testapps/hevcbench/main.c GET_GLFUN(glMapBuffer); GET_GLFUN 272 applications/testapps/hevcbench/main.c GET_GLFUN(glUnmapBuffer); GET_GLFUN 133 src/compositor/gl_inc.h #define GET_GLFUN(funname) funname = (proc_ ## funname) glutGetProcAddress(#funname) GET_GLFUN 137 src/compositor/gl_inc.h #define GET_GLFUN(funname) funname = (proc_ ## funname) glXGetProcAddress(#funname) GET_GLFUN 217 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glActiveTexture); GET_GLFUN 218 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glClientActiveTexture); GET_GLFUN 220 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glBlendEquation); GET_GLFUN 225 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glPointParameterf); GET_GLFUN 226 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glPointParameterfv); GET_GLFUN 232 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glGenBuffers); GET_GLFUN 233 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glDeleteBuffers); GET_GLFUN 234 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glBindBuffer); GET_GLFUN 235 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glBufferData); GET_GLFUN 236 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glBufferSubData); GET_GLFUN 239 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glMapBuffer); GET_GLFUN 240 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUnmapBuffer); GET_GLFUN 250 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glCreateProgram); GET_GLFUN 253 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glDeleteProgram); GET_GLFUN 254 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glLinkProgram); GET_GLFUN 255 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUseProgram); GET_GLFUN 256 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glCreateShader); GET_GLFUN 257 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glDeleteShader); GET_GLFUN 258 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glShaderSource); GET_GLFUN 259 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glCompileShader); GET_GLFUN 260 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glAttachShader); GET_GLFUN 261 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glDetachShader); GET_GLFUN 262 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glGetShaderiv); GET_GLFUN 263 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glGetInfoLogARB); GET_GLFUN 264 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glGetUniformLocation); GET_GLFUN 265 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform1f); GET_GLFUN 266 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform2f); GET_GLFUN 267 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform3f); GET_GLFUN 268 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform4f); GET_GLFUN 269 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform1i); GET_GLFUN 270 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform2i); GET_GLFUN 271 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform3i); GET_GLFUN 272 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform4i); GET_GLFUN 273 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform1fv); GET_GLFUN 274 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform2fv); GET_GLFUN 275 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform3fv); GET_GLFUN 276 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform4fv); GET_GLFUN 277 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform1iv); GET_GLFUN 278 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform2iv); GET_GLFUN 279 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform3iv); GET_GLFUN 280 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniform4iv); GET_GLFUN 281 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniformMatrix2fv); GET_GLFUN 282 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniformMatrix3fv); GET_GLFUN 283 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniformMatrix4fv); GET_GLFUN 284 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniformMatrix2x3fv); GET_GLFUN 285 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniformMatrix3x2fv); GET_GLFUN 286 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniformMatrix2x4fv); GET_GLFUN 287 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniformMatrix4x2fv); GET_GLFUN 288 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniformMatrix3x4fv); GET_GLFUN 289 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glUniformMatrix4x3fv); GET_GLFUN 290 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glGetProgramiv); GET_GLFUN 291 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glGetProgramInfoLog); GET_GLFUN 296 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glEnableVertexAttribArray); GET_GLFUN 297 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glDisableVertexAttribArray); GET_GLFUN 298 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glVertexAttribPointer); GET_GLFUN 299 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glVertexAttribIPointer); GET_GLFUN 300 src/compositor/visual_manager_3d_gl.c GET_GLFUN(glGetAttribLocation);