GF_DOM_EVENT_FOCUS   44 src/scenegraph/dom_events.c 	if (sg->nb_evts_focus) sg->dom_evt_filter |= GF_DOM_EVENT_FOCUS;
GF_DOM_EVENT_FOCUS   66 src/scenegraph/dom_events.c 	if (sg->nb_evts_focus && (category & GF_DOM_EVENT_FOCUS)) sg->nb_evts_focus--;
GF_DOM_EVENT_FOCUS   83 src/scenegraph/dom_events.c 	if (category & GF_DOM_EVENT_FOCUS) sg->nb_evts_focus++;
GF_DOM_EVENT_FOCUS   50 src/scenegraph/svg_attributes.c 	{ GF_EVENT_FOCUSIN, "DOMFocusIn", GF_DOM_EVENT_FOCUS },
GF_DOM_EVENT_FOCUS   51 src/scenegraph/svg_attributes.c 	{ GF_EVENT_FOCUSIN, "focusin", GF_DOM_EVENT_FOCUS },
GF_DOM_EVENT_FOCUS   52 src/scenegraph/svg_attributes.c 	{ GF_EVENT_FOCUSOUT, "DOMFocusOut", GF_DOM_EVENT_FOCUS },
GF_DOM_EVENT_FOCUS   53 src/scenegraph/svg_attributes.c 	{ GF_EVENT_FOCUSOUT, "focusout", GF_DOM_EVENT_FOCUS },
GF_DOM_EVENT_FOCUS   54 src/scenegraph/svg_attributes.c 	{ GF_EVENT_CHANGE, "change", GF_DOM_EVENT_FOCUS },
GF_DOM_EVENT_FOCUS   55 src/scenegraph/svg_attributes.c 	{ GF_EVENT_FOCUS, "focus", GF_DOM_EVENT_FOCUS },
GF_DOM_EVENT_FOCUS   56 src/scenegraph/svg_attributes.c 	{ GF_EVENT_BLUR, "blur", GF_DOM_EVENT_FOCUS },