GF_DOM_EVENT_FOCUS 44 src/scenegraph/dom_events.c if (sg->nb_evts_focus) sg->dom_evt_filter |= GF_DOM_EVENT_FOCUS; GF_DOM_EVENT_FOCUS 66 src/scenegraph/dom_events.c if (sg->nb_evts_focus && (category & GF_DOM_EVENT_FOCUS)) sg->nb_evts_focus--; GF_DOM_EVENT_FOCUS 83 src/scenegraph/dom_events.c if (category & GF_DOM_EVENT_FOCUS) sg->nb_evts_focus++; GF_DOM_EVENT_FOCUS 50 src/scenegraph/svg_attributes.c { GF_EVENT_FOCUSIN, "DOMFocusIn", GF_DOM_EVENT_FOCUS }, GF_DOM_EVENT_FOCUS 51 src/scenegraph/svg_attributes.c { GF_EVENT_FOCUSIN, "focusin", GF_DOM_EVENT_FOCUS }, GF_DOM_EVENT_FOCUS 52 src/scenegraph/svg_attributes.c { GF_EVENT_FOCUSOUT, "DOMFocusOut", GF_DOM_EVENT_FOCUS }, GF_DOM_EVENT_FOCUS 53 src/scenegraph/svg_attributes.c { GF_EVENT_FOCUSOUT, "focusout", GF_DOM_EVENT_FOCUS }, GF_DOM_EVENT_FOCUS 54 src/scenegraph/svg_attributes.c { GF_EVENT_CHANGE, "change", GF_DOM_EVENT_FOCUS }, GF_DOM_EVENT_FOCUS 55 src/scenegraph/svg_attributes.c { GF_EVENT_FOCUS, "focus", GF_DOM_EVENT_FOCUS }, GF_DOM_EVENT_FOCUS 56 src/scenegraph/svg_attributes.c { GF_EVENT_BLUR, "blur", GF_DOM_EVENT_FOCUS },