GF_DOM_EVENT_LASER   50 src/scenegraph/dom_events.c 	if (sg->nb_evts_laser) sg->dom_evt_filter |= GF_DOM_EVENT_LASER;
GF_DOM_EVENT_LASER   72 src/scenegraph/dom_events.c 	if (sg->nb_evts_laser && (category & GF_DOM_EVENT_LASER)) sg->nb_evts_laser--;
GF_DOM_EVENT_LASER   89 src/scenegraph/dom_events.c 	if (category & GF_DOM_EVENT_LASER) sg->nb_evts_laser++;
GF_DOM_EVENT_LASER  115 src/scenegraph/svg_attributes.c 	{ GF_EVENT_ACTIVATED, "activatedEvent", GF_DOM_EVENT_LASER },
GF_DOM_EVENT_LASER  116 src/scenegraph/svg_attributes.c 	{ GF_EVENT_DEACTIVATED, "deactivatedEvent", GF_DOM_EVENT_LASER },
GF_DOM_EVENT_LASER  126 src/scenegraph/svg_attributes.c 	{ GF_EVENT_BATTERY, "battery", GF_DOM_EVENT_LASER },
GF_DOM_EVENT_LASER  127 src/scenegraph/svg_attributes.c 	{ GF_EVENT_CPU, "cpu", GF_DOM_EVENT_LASER },