GF_DOM_EVENT_LASER 50 src/scenegraph/dom_events.c if (sg->nb_evts_laser) sg->dom_evt_filter |= GF_DOM_EVENT_LASER; GF_DOM_EVENT_LASER 72 src/scenegraph/dom_events.c if (sg->nb_evts_laser && (category & GF_DOM_EVENT_LASER)) sg->nb_evts_laser--; GF_DOM_EVENT_LASER 89 src/scenegraph/dom_events.c if (category & GF_DOM_EVENT_LASER) sg->nb_evts_laser++; GF_DOM_EVENT_LASER 115 src/scenegraph/svg_attributes.c { GF_EVENT_ACTIVATED, "activatedEvent", GF_DOM_EVENT_LASER }, GF_DOM_EVENT_LASER 116 src/scenegraph/svg_attributes.c { GF_EVENT_DEACTIVATED, "deactivatedEvent", GF_DOM_EVENT_LASER }, GF_DOM_EVENT_LASER 126 src/scenegraph/svg_attributes.c { GF_EVENT_BATTERY, "battery", GF_DOM_EVENT_LASER }, GF_DOM_EVENT_LASER 127 src/scenegraph/svg_attributes.c { GF_EVENT_CPU, "cpu", GF_DOM_EVENT_LASER },