GF_GL_HAS_LIGHT  1956 src/compositor/texturing_gl.c 		root_visual->glsl_flags &= ~GF_GL_HAS_LIGHT;
GF_GL_HAS_LIGHT   592 src/compositor/visual_manager_3d_gl.c 	if (flags & GF_GL_HAS_LIGHT) {
GF_GL_HAS_LIGHT  2438 src/compositor/visual_manager_3d_gl.c 		flags |= GF_GL_HAS_LIGHT;
GF_GL_HAS_LIGHT  2440 src/compositor/visual_manager_3d_gl.c 		flags &= ~GF_GL_HAS_LIGHT;
GF_GL_HAS_LIGHT  2537 src/compositor/visual_manager_3d_gl.c 	if ((flags & GF_GL_HAS_LIGHT) && visual->has_material && !visual->has_material_2d) {
GF_GL_HAS_LIGHT  2596 src/compositor/visual_manager_3d_gl.c 	if (flags & GF_GL_HAS_LIGHT) {
GF_GL_HAS_LIGHT  2603 src/compositor/visual_manager_3d_gl.c 		assert(flags & GF_GL_HAS_LIGHT);
GF_GL_HAS_LIGHT  2679 src/compositor/visual_manager_3d_gl.c 		if(flags & GF_GL_HAS_LIGHT) {
GF_GL_HAS_LIGHT  2790 src/compositor/visual_manager_3d_gl.c 	if(visual->compositor->visual->glsl_flags & GF_GL_HAS_LIGHT) {