GF_GL_HAS_LIGHT 1956 src/compositor/texturing_gl.c root_visual->glsl_flags &= ~GF_GL_HAS_LIGHT; GF_GL_HAS_LIGHT 592 src/compositor/visual_manager_3d_gl.c if (flags & GF_GL_HAS_LIGHT) { GF_GL_HAS_LIGHT 2438 src/compositor/visual_manager_3d_gl.c flags |= GF_GL_HAS_LIGHT; GF_GL_HAS_LIGHT 2440 src/compositor/visual_manager_3d_gl.c flags &= ~GF_GL_HAS_LIGHT; GF_GL_HAS_LIGHT 2537 src/compositor/visual_manager_3d_gl.c if ((flags & GF_GL_HAS_LIGHT) && visual->has_material && !visual->has_material_2d) { GF_GL_HAS_LIGHT 2596 src/compositor/visual_manager_3d_gl.c if (flags & GF_GL_HAS_LIGHT) { GF_GL_HAS_LIGHT 2603 src/compositor/visual_manager_3d_gl.c assert(flags & GF_GL_HAS_LIGHT); GF_GL_HAS_LIGHT 2679 src/compositor/visual_manager_3d_gl.c if(flags & GF_GL_HAS_LIGHT) { GF_GL_HAS_LIGHT 2790 src/compositor/visual_manager_3d_gl.c if(visual->compositor->visual->glsl_flags & GF_GL_HAS_LIGHT) {