GF_GL_NUM_OF_FLAGS 43 src/compositor/visual_manager.h #define GF_GL_NB_FRAG_SHADERS (1<<(GF_GL_NUM_OF_FLAGS) ) //=2^GF_GL_NUM_OF_FLAGS GF_GL_NUM_OF_FLAGS 45 src/compositor/visual_manager.h #define GF_GL_NB_FRAG_SHADERS (1<<(GF_GL_NUM_OF_FLAGS-1) ) //=2^GF_GL_NUM_OF_FLAGS-1 ( ExternalOES ignored in fragment shader when the platform is not Android) GF_GL_NUM_OF_FLAGS 47 src/compositor/visual_manager.h #define GF_GL_NB_VERT_SHADERS (1<<(GF_GL_NUM_OF_FLAGS-2) ) //=2^GF_GL_NUM_OF_FLAGS-2 (YUV and ExternalOES ignored in vertex shader)