GF_LOG_AUDIO       35 applications/osmo4_android_studio/app/src/main/java/com/gpac/Osmo4/logs/GpacLogger.java         loggedModules.add(GF_Log_Module.GF_LOG_AUDIO);
GF_LOG_AUDIO      494 applications/osmo4_android_studio/app/src/main/jni/wrapper.cpp 		case GF_LOG_AUDIO:
GF_LOG_AUDIO      213 modules/dx_hw/dx_audio.c 				GF_LOG(GF_LOG_ERROR, GF_LOG_AUDIO, ("[DirectSound] failed to configure output for %d channels (error %08x) - falling back to stereo\n", *NbChannels, hr));
GF_LOG_AUDIO       76 src/compositor/audio_input.c 			GF_LOG(GF_LOG_INFO, GF_LOG_AUDIO, ("[Audio Input] No data in audio object\n"));
GF_LOG_AUDIO       86 src/compositor/audio_input.c 		GF_LOG(GF_LOG_DEBUG, GF_LOG_AUDIO, ("[Audio Input] audio frame CTS %u %d bytes fetched\n", ts, *size));
GF_LOG_AUDIO      104 src/compositor/audio_input.c 		GF_LOG(GF_LOG_INFO, GF_LOG_AUDIO, ("[Audio Input] audio too early of %d (CTS %u at OTB %u with audio delay %d ms)\n", drift + audio_delay_ms, ts, obj_time, audio_delay_ms));
GF_LOG_AUDIO      116 src/compositor/audio_input.c 			GF_LOG(GF_LOG_INFO, GF_LOG_AUDIO, ("[Audio Input] Audio data too late obj time %d - CTS %d - drift %d ms - resync forced\n", obj_time - audio_delay_ms, ts, drift));
GF_LOG_AUDIO      125 src/compositor/audio_input.c 			GF_LOG(GF_LOG_DEBUG, GF_LOG_AUDIO, ("[Audio Input] Audio clock: delay %d - obj time %d - audio delay %d - CTS %d - adjust drift %d\n", audio_delay_ms, obj_time, audio_delay_ms, ts, drift));
GF_LOG_AUDIO      413 src/compositor/audio_input.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_AUDIO, ("[Audio Input] Failed to configure audio filter chain\n"));
GF_LOG_AUDIO      181 src/compositor/audio_mixer.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_AUDIO, ("[AudioMixer] Cannot allocate input source\n"));
GF_LOG_AUDIO      643 src/compositor/audio_mixer.c 				GF_LOG(GF_LOG_DEBUG, GF_LOG_AUDIO, ("[AudioMixer] not enough input data (%d still to fill)\n", buffer_size));
GF_LOG_AUDIO      443 src/compositor/audio_render.c 	GF_LOG(GF_LOG_DEBUG, GF_LOG_AUDIO, ("[AudioRender] Exiting audio thread\n"));
GF_LOG_AUDIO      509 src/compositor/audio_render.c 				GF_LOG(GF_LOG_DEBUG, GF_LOG_AUDIO, ("[AudioRender] Audio output module %s loaded\n", ar->audio_out->module_name));
GF_LOG_AUDIO      529 src/compositor/audio_render.c 			GF_LOG(GF_LOG_DEBUG, GF_LOG_AUDIO, ("[AudioRender] Setting up audio module %s\n", ar->audio_out->module_name));
GF_LOG_AUDIO      568 src/compositor/audio_render.c 	GF_LOG(GF_LOG_DEBUG, GF_LOG_AUDIO, ("[AudioRender] Destroying compositor\n"));
GF_LOG_AUDIO      575 src/compositor/audio_render.c 			GF_LOG(GF_LOG_DEBUG, GF_LOG_AUDIO, ("[AudioRender] stopping audio thread\n"));
GF_LOG_AUDIO      580 src/compositor/audio_render.c 			GF_LOG(GF_LOG_DEBUG, GF_LOG_AUDIO, ("[AudioRender] audio thread stopped\n"));
GF_LOG_AUDIO      582 src/compositor/audio_render.c 			GF_LOG(GF_LOG_DEBUG, GF_LOG_AUDIO, ("[AudioRender] audio thread destroyed\n"));
GF_LOG_AUDIO      597 src/compositor/audio_render.c 	GF_LOG(GF_LOG_DEBUG, GF_LOG_AUDIO, ("[AudioRender] Renderer destroyed\n"));
GF_LOG_AUDIO      165 src/utils/error.c 	{ GF_LOG_AUDIO, "audio", GF_LOG_WARNING },