GF_NODE_IN_TRAVERSE 1041 src/scenegraph/base_scenegraph.c 		if (node->sgprivate->flags & GF_NODE_IN_TRAVERSE) return;
GF_NODE_IN_TRAVERSE 1042 src/scenegraph/base_scenegraph.c 		node->sgprivate->flags |= GF_NODE_IN_TRAVERSE;
GF_NODE_IN_TRAVERSE 1048 src/scenegraph/base_scenegraph.c 		node->sgprivate->flags &= ~GF_NODE_IN_TRAVERSE;
GF_NODE_IN_TRAVERSE 1091 src/scenegraph/base_scenegraph.c 		if (node->sgprivate->flags & GF_NODE_IN_TRAVERSE) return;
GF_NODE_IN_TRAVERSE 1092 src/scenegraph/base_scenegraph.c 		node->sgprivate->flags |= GF_NODE_IN_TRAVERSE;
GF_NODE_IN_TRAVERSE 1097 src/scenegraph/base_scenegraph.c 		node->sgprivate->flags &= ~GF_NODE_IN_TRAVERSE;
GF_NODE_IN_TRAVERSE 1108 src/scenegraph/base_scenegraph.c 	if (node) node->sgprivate->flags &= ~GF_NODE_IN_TRAVERSE;
GF_NODE_IN_TRAVERSE 1119 src/scenegraph/base_scenegraph.c 		ret = (node->sgprivate->flags & GF_NODE_IN_TRAVERSE) ? 0 : 1;
GF_NODE_IN_TRAVERSE 1121 src/scenegraph/base_scenegraph.c 			node->sgprivate->flags |= GF_NODE_IN_TRAVERSE;
GF_NODE_IN_TRAVERSE 1123 src/scenegraph/base_scenegraph.c 			node->sgprivate->flags &= ~GF_NODE_IN_TRAVERSE;