GF_Vertex 149 include/gpac/internal/mesh.h GF_Vertex *vertices; GF_Vertex 181 include/gpac/internal/mesh.h void mesh_set_vertex_vx(GF_Mesh *mesh, GF_Vertex *vx); GF_Vertex 48 src/compositor/mesh.c m->vertices = (GF_Vertex *)gf_realloc(m->vertices, sizeof(GF_Vertex)*m->v_alloc); \ GF_Vertex 106 src/compositor/mesh.c mesh->vertices = (GF_Vertex*)gf_malloc(sizeof(GF_Vertex)*mesh->v_alloc); GF_Vertex 117 src/compositor/mesh.c m->vertices = (GF_Vertex *)gf_realloc(m->vertices, sizeof(GF_Vertex)*m->v_alloc); GF_Vertex 157 src/compositor/mesh.c dest->vertices = (GF_Vertex *)gf_realloc(dest->vertices, sizeof(GF_Vertex)*dest->v_alloc); GF_Vertex 160 src/compositor/mesh.c memcpy(dest->vertices, orig->vertices, sizeof(GF_Vertex)*dest->v_count); GF_Vertex 180 src/compositor/mesh.c static GFINLINE GF_Vertex set_vertex(Fixed x, Fixed y, Fixed z, Fixed nx, Fixed ny, Fixed nz, Fixed u, Fixed v) GF_Vertex 183 src/compositor/mesh.c GF_Vertex res; GF_Vertex 222 src/compositor/mesh.c void mesh_set_vertex_vx(GF_Mesh *mesh, GF_Vertex *vx) GF_Vertex 283 src/compositor/mesh.c GF_Vertex *vx = &mesh->vertices[i]; GF_Vertex 290 src/compositor/mesh.c GF_Vertex *vx = &mesh->vertices[i]; GF_Vertex 1459 src/compositor/mesh.c GF_Vertex vx; GF_Vertex 1475 src/compositor/mesh.c memset(&vx, 0, sizeof(GF_Vertex)); GF_Vertex 1736 src/compositor/mesh.c GF_Vertex vx; GF_Vertex 1759 src/compositor/mesh.c memset(&vx, 0, sizeof(GF_Vertex)); GF_Vertex 273 src/compositor/mesh_tesselate.c u32 polygon_check_convexity(GF_Vertex *pts, u32 len, u32 direction) GF_Vertex 127 src/compositor/mpeg4_background.c GF_Vertex vx; GF_Vertex 1334 src/compositor/visual_manager_3d_gl.c glVertexAttribPointer(loc_vertex_attrib, 3, GL_FLOAT, GL_FALSE, sizeof(GF_Vertex), &visual->autostereo_mesh->vertices[0].pos); GF_Vertex 1341 src/compositor/visual_manager_3d_gl.c glVertexAttribPointer(loc_texcoord_attrib, 2, GL_FLOAT, GL_FALSE, sizeof(GF_Vertex), &visual->autostereo_mesh->vertices[0].texcoords); GF_Vertex 2123 src/compositor/visual_manager_3d_gl.c glBufferData(GL_ARRAY_BUFFER, mesh->v_count * sizeof(GF_Vertex) , mesh->vertices, (mesh->vbo_dynamic) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); GF_Vertex 2146 src/compositor/visual_manager_3d_gl.c glBufferSubData(GL_ARRAY_BUFFER, 0, mesh->v_count * sizeof(GF_Vertex) , mesh->vertices); GF_Vertex 2482 src/compositor/visual_manager_3d_gl.c glVertexAttribPointer(loc_vertex_array, 3, GL_FIXED, GL_TRUE, sizeof(GF_Vertex), vertex_buffer_address); GF_Vertex 2484 src/compositor/visual_manager_3d_gl.c glVertexAttribPointer(loc_vertex_array, 3, GL_FLOAT, GL_FALSE, sizeof(GF_Vertex), vertex_buffer_address); GF_Vertex 2587 src/compositor/visual_manager_3d_gl.c glVertexAttribPointer(loc_color_array, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(GF_Vertex), ((char *)vertex_buffer_address + MESH_COLOR_OFFSET)); GF_Vertex 2589 src/compositor/visual_manager_3d_gl.c glVertexAttribPointer(loc_color_array, 3, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(GF_Vertex), ((char *)vertex_buffer_address + MESH_COLOR_OFFSET)); GF_Vertex 2618 src/compositor/visual_manager_3d_gl.c glVertexAttribPointer(loc_normal_array, 3, GL_FLOAT, GL_FALSE, sizeof(GF_Vertex), ((char *)vertex_buffer_address + MESH_NORMAL_OFFSET) ); GF_Vertex 2620 src/compositor/visual_manager_3d_gl.c glVertexAttribPointer(loc_normal_array, 3, GL_BYTE, GL_FALSE, sizeof(GF_Vertex), ((char *)vertex_buffer_address + MESH_NORMAL_OFFSET) ); GF_Vertex 2658 src/compositor/visual_manager_3d_gl.c glVertexAttribPointer(loc_textcoord_array, 2, GL_FLOAT, GL_FALSE, sizeof(GF_Vertex), ((char *)vertex_buffer_address + MESH_TEX_OFFSET)); GF_Vertex 2879 src/compositor/visual_manager_3d_gl.c glVertexPointer(3, GL_FIXED, sizeof(GF_Vertex), base_address); GF_Vertex 2884 src/compositor/visual_manager_3d_gl.c glVertexPointer(3, GL_INT, sizeof(GF_Vertex), base_address); GF_Vertex 2886 src/compositor/visual_manager_3d_gl.c glVertexPointer(3, GL_FLOAT, sizeof(GF_Vertex), base_address); GF_Vertex 3005 src/compositor/visual_manager_3d_gl.c glColorPointer(4, GL_FIXED, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET)); GF_Vertex 3007 src/compositor/visual_manager_3d_gl.c glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET)); GF_Vertex 3039 src/compositor/visual_manager_3d_gl.c glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET)); GF_Vertex 3047 src/compositor/visual_manager_3d_gl.c glColorPointer(4, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET)); GF_Vertex 3050 src/compositor/visual_manager_3d_gl.c glColorPointer(3, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET)); GF_Vertex 3056 src/compositor/visual_manager_3d_gl.c glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET)); GF_Vertex 3058 src/compositor/visual_manager_3d_gl.c glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET)); GF_Vertex 3078 src/compositor/visual_manager_3d_gl.c glTexCoordPointer(2, GL_FIXED, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET)); GF_Vertex 3085 src/compositor/visual_manager_3d_gl.c glTexCoordPointer(2, GL_INT, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET)); GF_Vertex 3094 src/compositor/visual_manager_3d_gl.c glTexCoordPointer(2, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET)); GF_Vertex 3100 src/compositor/visual_manager_3d_gl.c glTexCoordPointer(2, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET)); GF_Vertex 3139 src/compositor/visual_manager_3d_gl.c glNormalPointer(normal_type, sizeof(GF_Vertex), ((char *)base_address + MESH_NORMAL_OFFSET)); GF_Vertex 3380 src/compositor/visual_manager_3d_gl.c glVertexPointer(3, GL_FIXED, sizeof(GF_Vertex), &mesh->vertices[0].pos); GF_Vertex 3383 src/compositor/visual_manager_3d_gl.c glVertexPointer(3, GL_FLOAT, sizeof(GF_Vertex), &mesh->vertices[0].pos); GF_Vertex 3500 src/compositor/visual_manager_3d_gl.c glVertexPointer(3, GL_FLOAT, sizeof(GF_Vertex), &mesh->vertices[0].pos); GF_Vertex 3507 src/compositor/visual_manager_3d_gl.c glNormalPointer(GL_FLOAT, sizeof(GF_Vertex), &mesh->vertices[0].normal); GF_Vertex 262 src/compositor/x3d_geometry.c GF_Vertex v1, v2, v3; GF_Vertex 357 src/compositor/x3d_geometry.c GF_Vertex vx; GF_Vertex 376 src/compositor/x3d_geometry.c memset(&vx, 0, sizeof(GF_Vertex)); GF_Vertex 418 src/compositor/x3d_geometry.c GF_Vertex vx; GF_Vertex 461 src/compositor/x3d_geometry.c memset(&vx, 0, sizeof(GF_Vertex)); GF_Vertex 571 src/compositor/x3d_geometry.c GF_Vertex vx; GF_Vertex 607 src/compositor/x3d_geometry.c memset(&vx, 0, sizeof(GF_Vertex)); GF_Vertex 828 src/compositor/x3d_geometry.c GF_Vertex vx; GF_Vertex 864 src/compositor/x3d_geometry.c memset(&vx, 0, sizeof(GF_Vertex));