GF_Vertex         149 include/gpac/internal/mesh.h 	GF_Vertex *vertices;
GF_Vertex         181 include/gpac/internal/mesh.h void mesh_set_vertex_vx(GF_Mesh *mesh, GF_Vertex *vx);
GF_Vertex          48 src/compositor/mesh.c 		m->vertices = (GF_Vertex *)gf_realloc(m->vertices, sizeof(GF_Vertex)*m->v_alloc);	\
GF_Vertex         106 src/compositor/mesh.c 		mesh->vertices = (GF_Vertex*)gf_malloc(sizeof(GF_Vertex)*mesh->v_alloc);
GF_Vertex         117 src/compositor/mesh.c 		m->vertices = (GF_Vertex *)gf_realloc(m->vertices, sizeof(GF_Vertex)*m->v_alloc);
GF_Vertex         157 src/compositor/mesh.c 		dest->vertices = (GF_Vertex *)gf_realloc(dest->vertices, sizeof(GF_Vertex)*dest->v_alloc);
GF_Vertex         160 src/compositor/mesh.c 	memcpy(dest->vertices, orig->vertices, sizeof(GF_Vertex)*dest->v_count);
GF_Vertex         180 src/compositor/mesh.c static GFINLINE GF_Vertex set_vertex(Fixed x, Fixed y, Fixed z, Fixed nx, Fixed ny, Fixed nz, Fixed u, Fixed v)
GF_Vertex         183 src/compositor/mesh.c 	GF_Vertex res;
GF_Vertex         222 src/compositor/mesh.c void mesh_set_vertex_vx(GF_Mesh *mesh, GF_Vertex *vx)
GF_Vertex         283 src/compositor/mesh.c 			GF_Vertex *vx = &mesh->vertices[i];
GF_Vertex         290 src/compositor/mesh.c 			GF_Vertex *vx = &mesh->vertices[i];
GF_Vertex        1459 src/compositor/mesh.c 	GF_Vertex vx;
GF_Vertex        1475 src/compositor/mesh.c 	memset(&vx, 0, sizeof(GF_Vertex));
GF_Vertex        1736 src/compositor/mesh.c 	GF_Vertex vx;
GF_Vertex        1759 src/compositor/mesh.c 	memset(&vx, 0, sizeof(GF_Vertex));
GF_Vertex         273 src/compositor/mesh_tesselate.c u32 polygon_check_convexity(GF_Vertex *pts, u32 len, u32 direction)
GF_Vertex         127 src/compositor/mpeg4_background.c 	GF_Vertex vx;
GF_Vertex        1334 src/compositor/visual_manager_3d_gl.c 		glVertexAttribPointer(loc_vertex_attrib, 3, GL_FLOAT, GL_FALSE, sizeof(GF_Vertex), &visual->autostereo_mesh->vertices[0].pos);
GF_Vertex        1341 src/compositor/visual_manager_3d_gl.c 			glVertexAttribPointer(loc_texcoord_attrib, 2, GL_FLOAT, GL_FALSE, sizeof(GF_Vertex), &visual->autostereo_mesh->vertices[0].texcoords);
GF_Vertex        2123 src/compositor/visual_manager_3d_gl.c 			glBufferData(GL_ARRAY_BUFFER, mesh->v_count * sizeof(GF_Vertex) , mesh->vertices, (mesh->vbo_dynamic) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
GF_Vertex        2146 src/compositor/visual_manager_3d_gl.c 		glBufferSubData(GL_ARRAY_BUFFER, 0, mesh->v_count * sizeof(GF_Vertex) , mesh->vertices);
GF_Vertex        2482 src/compositor/visual_manager_3d_gl.c 	glVertexAttribPointer(loc_vertex_array, 3, GL_FIXED, GL_TRUE, sizeof(GF_Vertex), vertex_buffer_address);
GF_Vertex        2484 src/compositor/visual_manager_3d_gl.c 	glVertexAttribPointer(loc_vertex_array, 3, GL_FLOAT, GL_FALSE, sizeof(GF_Vertex), vertex_buffer_address);
GF_Vertex        2587 src/compositor/visual_manager_3d_gl.c 				glVertexAttribPointer(loc_color_array, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(GF_Vertex), ((char *)vertex_buffer_address + MESH_COLOR_OFFSET));
GF_Vertex        2589 src/compositor/visual_manager_3d_gl.c 				glVertexAttribPointer(loc_color_array, 3, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(GF_Vertex), ((char *)vertex_buffer_address + MESH_COLOR_OFFSET));
GF_Vertex        2618 src/compositor/visual_manager_3d_gl.c 			glVertexAttribPointer(loc_normal_array, 3, GL_FLOAT, GL_FALSE, sizeof(GF_Vertex),  ((char *)vertex_buffer_address + MESH_NORMAL_OFFSET) );
GF_Vertex        2620 src/compositor/visual_manager_3d_gl.c 			glVertexAttribPointer(loc_normal_array, 3, GL_BYTE, GL_FALSE, sizeof(GF_Vertex),  ((char *)vertex_buffer_address + MESH_NORMAL_OFFSET) );
GF_Vertex        2658 src/compositor/visual_manager_3d_gl.c 			glVertexAttribPointer(loc_textcoord_array, 2, GL_FLOAT, GL_FALSE, sizeof(GF_Vertex), ((char *)vertex_buffer_address + MESH_TEX_OFFSET));
GF_Vertex        2879 src/compositor/visual_manager_3d_gl.c 	glVertexPointer(3, GL_FIXED, sizeof(GF_Vertex),  base_address);
GF_Vertex        2884 src/compositor/visual_manager_3d_gl.c 	glVertexPointer(3, GL_INT, sizeof(GF_Vertex), base_address);
GF_Vertex        2886 src/compositor/visual_manager_3d_gl.c 	glVertexPointer(3, GL_FLOAT, sizeof(GF_Vertex), base_address);
GF_Vertex        3005 src/compositor/visual_manager_3d_gl.c 		glColorPointer(4, GL_FIXED, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));
GF_Vertex        3007 src/compositor/visual_manager_3d_gl.c 		glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));
GF_Vertex        3039 src/compositor/visual_manager_3d_gl.c 		glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));
GF_Vertex        3047 src/compositor/visual_manager_3d_gl.c 			glColorPointer(4, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));
GF_Vertex        3050 src/compositor/visual_manager_3d_gl.c 			glColorPointer(3, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));
GF_Vertex        3056 src/compositor/visual_manager_3d_gl.c 			glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));
GF_Vertex        3058 src/compositor/visual_manager_3d_gl.c 			glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(GF_Vertex), ((char *)base_address + MESH_COLOR_OFFSET));
GF_Vertex        3078 src/compositor/visual_manager_3d_gl.c 		glTexCoordPointer(2, GL_FIXED, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET));
GF_Vertex        3085 src/compositor/visual_manager_3d_gl.c 		glTexCoordPointer(2, GL_INT, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET));
GF_Vertex        3094 src/compositor/visual_manager_3d_gl.c 				glTexCoordPointer(2, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET));
GF_Vertex        3100 src/compositor/visual_manager_3d_gl.c 			glTexCoordPointer(2, GL_FLOAT, sizeof(GF_Vertex), ((char *)base_address + MESH_TEX_OFFSET));
GF_Vertex        3139 src/compositor/visual_manager_3d_gl.c 		glNormalPointer(normal_type, sizeof(GF_Vertex), ((char *)base_address + MESH_NORMAL_OFFSET));
GF_Vertex        3380 src/compositor/visual_manager_3d_gl.c 		glVertexPointer(3, GL_FIXED, sizeof(GF_Vertex),  &mesh->vertices[0].pos);
GF_Vertex        3383 src/compositor/visual_manager_3d_gl.c 		glVertexPointer(3, GL_FLOAT, sizeof(GF_Vertex),  &mesh->vertices[0].pos);
GF_Vertex        3500 src/compositor/visual_manager_3d_gl.c 	glVertexPointer(3, GL_FLOAT, sizeof(GF_Vertex),  &mesh->vertices[0].pos);
GF_Vertex        3507 src/compositor/visual_manager_3d_gl.c 		glNormalPointer(GL_FLOAT, sizeof(GF_Vertex), &mesh->vertices[0].normal);
GF_Vertex         262 src/compositor/x3d_geometry.c 			GF_Vertex v1, v2, v3;
GF_Vertex         357 src/compositor/x3d_geometry.c 	GF_Vertex vx;
GF_Vertex         376 src/compositor/x3d_geometry.c 	memset(&vx, 0, sizeof(GF_Vertex));
GF_Vertex         418 src/compositor/x3d_geometry.c 	GF_Vertex vx;
GF_Vertex         461 src/compositor/x3d_geometry.c 	memset(&vx, 0, sizeof(GF_Vertex));
GF_Vertex         571 src/compositor/x3d_geometry.c 	GF_Vertex vx;
GF_Vertex         607 src/compositor/x3d_geometry.c 	memset(&vx, 0, sizeof(GF_Vertex));
GF_Vertex         828 src/compositor/x3d_geometry.c 	GF_Vertex vx;
GF_Vertex         864 src/compositor/x3d_geometry.c 	memset(&vx, 0, sizeof(GF_Vertex));